Chapter: Plague Sign

Information relevant to the 14th chapter of The Masters

raised roads
plan, elevation and isometric of a raised road of the Guarded Land

This diagram shows a typical section of the raised roads that criss-cross the Guarded Land. For scale, I included a procession of four figures followed by a vehicle of some kind that can be seen moving along the road at the top left

It should be noted that, at the time I sketched this, my conception of watchtowers was not yet fully developed: here one is represented as a simple rectangular structure. The brazier producing smoke as a form of sending signals was later superseded by a heliograph

a study of traffic density on raised roads

This second diagram is a result of a study I did into the density of traffic on one of the ‘spoke’ roads leading to Osrakum. This is typical of some of the excesses that I got into when writing The Chosen (First Edition)—I wanted to know what the road might look like from a leftway. There is a subtle inference that can be drawn from the diagram that should become clear on completion of the Stone Dance

the Guarded Land
detail from Three Lands map © Neil Gower

This detail of the Neil Gower map shows the Guarded Land plateau, with the Osrakum caldera at its heart, and shows the network of raised roads with their watchtowers. The road that runs around the edge of the plateau links cities—such as Nothnaralan and Makar—into the defensive system called the Ringwall. Each city is garrisoned by a legion; the cities in the interior are each garrisoned by two. The greatest city of all is the City at the Gates, lying as it does at the convergence of the road system just to the west of Osrakum. A network of tracks grids the whole of the Guarded Land; at every intersection of these tracks is a sartlar kraal

watchtowers
raised road with a watchtower rising beside it

The diagram above shows side views and a view from above of a standard watchtower. Each such tower stands guard on a gate controlling passage from one province into another through the wall that carries a leftway. Note the drawbridge that carries the leftway over the gateway below

Watchtowers are set at regular intervals along the raised roads of the Guarded Land. These towers and the high road—the leftway—that runs under their gaze, form not only the primary communications systems of the Commonwealth, but also provide the Wise with a ‘sensory grid’ with which they ‘see’ much of what goes on in the Guarded Land. In addition, each tower is garrisoned with enough auxiliaries to defend the gate over which each tower stands guard

The communication system has two distinct aspects. Messages can be carried as sealed despatches at furious speed along the leftway by couriers who obtain fresh aquar at each tower. Couriers, and what they carry, are protected by stringent codicils of the Law-that-must-be-obeyed.

Shorter and more critical messages are jumped from tower to tower by means of the heliographs during the day or, more slowly, by naphtha flares at night

A watchtower is often at the centre of an extensive stopping place, where the throngs travelling on the road below can make camp for the night

Watchtowers play an important part in the Stone Dance, and it was because of this that I felt the need to understand their exteriors and interiors so well

top storey and watchtower roof and ribs
top storey and watchtower roof and ribs

From the summit of a watchtower, six ribs curve up to hold aloft a platform at the centre of which is located a heliograph device. Naphtha, piped up the ribs, burns in flares to transmit signals at night when the heliograph cannot operate. The ribs branch up from either side of a keel beam. At the ends of the keel beam are two of the tower’s four deadman chairs: the other two hang from the upper ends of the middle ribs. Lookouts sitting in these chairs maintain an unsleeping scrutiny of the Guarded Land and the road below. The keel beam is embedded in the superstructure of the tower that consists of a number of floors: those above the level of the leftway are connected by ladders that can be raised by means of counterweights. Those below the level of the leftway are connected by ramps

Note the trapdoor in the roof that gives access down into the uppermost storey. Note also the staples climbing up the rib in the lower left (of the right hand plan) that gives access to a naphtha flare and to the heliograph platform. The left hand diagram shows the upper storey that provides accommodation for the staff of ammonites who operate the heliograph. It is these chambers that Carnelian, his father and the other Masters occupy each night on their journey to Osrakum

barracks storeys for watchtower garrison

This second page of floor plans shows the two storeys that are the barracks of the tower garrison

watchtower entry from the leftway

The third page of floor plans shows the storey of the tower that is level with the leftway. In the upper part of the diagram is a cistern. Corresponding to this—in the lower part of the diagram—is the ramp that leads down into the stables. A portcullis seals the entry from the leftway. Standing before this entrance is a monolith, the purpose of which is to make it impossible to use a battering ram against the portcullis. To the right of the portcullis you might be able to make out the faint sketch of an aquar as seen from above. I put this in so as to be able to more easily imagine what it would be like leading an aquar into this space. A small diagram on the right hand side of this page is a side view showing how the portcullis and its counterweights work. It also includes measurements for the heights of some of the storeys.

two of a watchtower’s stable levels

The fourth and final page of floor plans shows two of the three stable levels that are linked by ramps to the upper entrance—from the leftway. Various other mechanisms are lodged here that have to do with the operation of the portcullis, etc in the levels above. The lowest level of all is the uppermost diagram. Note that it too has a portcullis and a monolith set facing it. This gives direct access to the main carriageway of the raised road that runs along the foot of the wall carrying the leftway

sartlar kraals
the sartlar kraals of the Guarded Land

There are countless sartlar kraals across the Guarded Land, each constructed to the specifications of the Wise. These kraal form a grid spreading out on either side of a raised road. In the diagram above, a part of this grid is shown and running along its right edge is just such a raised road. Note how the watchtowers, along with the transverse tracks they stand guard upon, form the corners and edges of large squares in the kraal grid

the vote to make Kumatuya God Emperor
the vote for Kumatuya’s election

This shows an analysis of the election to find a successor to the God Emperor Nuhuron; at issue, whether Ykoriana’s brother, Tyatxungo, should be elected, or her charismatic half-brother, Kumatuya, the favourite son of the deceased God Emperor—knowing that whoever wins will become her husband

For what follows, it might be useful to refer to the House of the Masks Family Tree (the button below)

Kumatuya’s faction has his own blood-rank three votes; those of his mother, Nurpayahras and almost half the votes of the Great of blood-rank two.

Tyatxungo’s faction has his own blood-rank four votes; those of Nayakarade, his mother (and that of Ykoriana); and more than half the votes of the Great of blood-rank two.

The huge disparity in votes between these two factions is down to Tyatxungo’s superior blood-rank. Kumatuya’s survival depends entirely on Ykoriana’s votes.

Ykoriana’s faction has her own blood-rank four votes; those of Tiye; a small number of the blood-rank two Great, and almost all the blood-rank one Great.

Tiye votes with Ykoriana because she wishes to punish her nephew Kumatuya, who it was who persuaded Nuhuron to give her daughter, Azurea, in marriage to Suth Sardian, his friend and lover—Azurea had then died giving birth to Carnelian. In return for her support, Ykoriana promised Tiye that she would not only hurt Kumatuya, but also Sardian

Note that Azurea’s death before the election deprived Suth of her 400 votes that he could have cast for Kumatuya

The analysis shows how Ykoriana held the balance of power in this election. Without the votes that she commands, Kumatuya will lose the election and with it his life

Note that, even though Ykoriana is not eligible to vote in the Clave, her faction still holds the balance of power there. This means that she effectively controls the votes cast by He-who-goes-before, though these votes are not shown in the analysis

the City at the Gates and the Gatemarsh
the City at the Gates © Neil Gower

The City at the Gates is so named because it lies at the gates of Osrakum. Built on land reclaimed from the Gatemarsh, it has at its heart the great market of the Wheel, from which the five raised roads radiate out like spokes across the Guarded Land. The habitations of its almost three million citizens spread out along the causeways that carry the roads with their watchtowers

From the Wheel, the Canyon of the Three Gates leads into the crater of Osrakum