Chapter: Under The Trees

Information relevant to the 7th chapter of The Standing Dead

the southern Guarded Land
the southern Guarded Land
the southern Guarded Land
the wild lands south of the Guarded Land
wild lands south of the Guarded Land
wild lands south of the Guarded Land

this shows the southern edge of the Guarded Land plateau and the wild swampland that lies below. The square shows the location of the city of Makar. The red lines running east and west is the raised roads of the Ringwall—the small dots are some of the watchtowers securing the perimeter of the Guarded Land. The land beyond the Ringwall is the karst landscape of eroded limestone. The river channels are only a vague indication of what is a treacherous, ever-changing swampland

Chapter: The Anointing

Information relevant to the 6th chapter of The Standing Dead

the southern Guarded Land
the southern Guarded Land
the southern Guarded Land
the wild lands south of the Guarded Land
wild lands south of the Guarded Land
wild lands south of the Guarded Land

this shows the southern edge of the Guarded Land plateau and the wild swampland that lies below. The square shows the location of the city of Makar. The red lines running east and west is the raised roads of the Ringwall—the small dots are some of the watchtowers securing the perimeter of the Guarded Land. The land beyond the Ringwall is the karst landscape of eroded limestone. The river channels are only a vague indication of what is a treacherous, ever-changing swampland

Chapter: Intimations

Information relevant to the 5th chapter of The Standing Dead

the southern Guarded Land
the southern Guarded Land
the southern Guarded Land
the wild lands south of the Guarded Land
wild lands south of the Guarded Land
wild lands south of the Guarded Land

this shows the southern edge of the Guarded Land plateau and the wild swampland that lies below. The square indicates the location of the city of Makar. The red line running east / west is the raised roads of the Ringwall—the small dots are some of the watchtowers that secure the perimeter of the Guarded Land. The land beyond the Ringwall is the karst landscape of eroded limestone. The river channels in the swampland are only a vague indication of what is a fluid, ever-changing landscape. The Leper Valleys are the narrower part of the swampland

Chapter: Raiders

Information relevant to the 4th chapter of The Standing Dead

the southern Guarded Land
the southern Guarded Land
the southern Guarded Land
watchtowers and the raised road
raised road with a watchtower rising beside it
raised road with a watchtower rising beside it

This sketch shows a cross-section of a raised road of the Guarded Land. Note how high it is above the ground. Note also the ramp running down to the ground, on the right, besides which I drew a human figure to show the scale.

A watchtower rises from behind the leftway wall that runs alongside the road, beyond a ditch. A view of the tower as seen from the road is also shown

sartlar kraals
the sartlar kraals of the Guarded Land

There are countless sartlar kraals across the Guarded Land, each constructed to the specifications of the Wise. These kraal form a grid spreading out on either side of a raised road. In the diagram above, a part of this grid is shown and running along its right edge is just such a raised road. Note how the watchtowers, along with the transverse tracks they stand guard upon, form the corners and edges of large squares in the kraal grid

Sartlar, when not labouring, are confined within these kraals

a typical sartlar kraal
a typical sartlar kraal

This second sketch shows a typical kraal as seen from above and from the side. A kraal is a circular space enclosed by a high, thick fence of woven hri-wicker, having a gate at one end, that is guarded by an overseer’s tower. A wide ditch surrounds the kraal, acting as a fire-brake during the burning off of the stubble (occurring every year at the end of the 6th and 12th months)

In the diagram you can see Carnelian’s and Osidian’s positions on their first night in a kraal. To help me get a feeling of the scale, I included a 2m high man and a small rectangle representing the study I was writing in at the time

Chapter: Running Crucified

Information relevant to the 3rd chapter of The Standing Dead

the slaver’s camp
location of the slavers’ first camp

I produced this little map to help me write the second and third chapters of The Standing Dead. It shows the location of the slavers’ first night’s camp at the edge of a stopping place, on the shore of the Gatemarsh. The road south is shown with its watchtowers. Also shown is the location of the first sartlar kraal in which they spend a night. Further north is the City-at-the-Gates. A section of the Sacred Wall of Osrakum fills up the top right of the map

watchtowers and the raised road
raised road with a watchtower rising beside it
raised road with a watchtower rising beside it

This sketch shows a cross-section of a raised road of the Guarded Land. Note how high it is above the ground. Note also the ramp running down to the ground, on the right, besides which I drew a human figure for scale

A watchtower rises from behind the leftway wall that runs alongside the road, beyond a ditch. A view of the tower as seen from the road is also shown

sartlar kraals
the sartlar kraals of the Guarded Land

There are countless sartlar kraals across the Guarded Land, each constructed to the specifications of the Wise. These kraal form a grid spreading out on either side of a raised road. In the diagram above, a part of this grid is shown and running along its right edge is just such a raised road. Note how the watchtowers, along with the transverse tracks they stand guard upon, form the corners and edges of large squares in the kraal grid

Sartlar, when not labouring, are confined within these kraals

a typical sartlar kraal
a typical sartlar kraal

This second sketch shows a typical kraal as seen from above and from the side. A kraal is a circular space enclosed by a high, thick fence of woven hri-wicker, having a gate at one end, that is guarded by an overseer’s tower. A wide ditch surrounds the kraal, acting as a fire-brake during the burning off of the stubble (occurring every year at the end of the 6th and 12th months)

In the diagram you can see Carnelian’s and Osidian’s positions on their first night in a kraal. To help me get a feeling of the scale, I included a 2m high man and a small rectangle representing the study I was writing in at the time

Chapter: Fallen Angels

Information relevant to the 2nd chapter of The Standing Dead

funerary urns
funerary urns showing foetal corpse, carrying handles and pole

These diagrams show funerary urns of the type that appear at the end of The Chosen. Corpses are buried in these, folded into a foetal position as shown. That a Master would have far less room inside such an urn than is shown is because these urns are not made for such a large body

Funerary urns are ‘eared’ with many handles. Some of these are used, as shown, to allow poles to be thrust through them so that they can be carried. Others are used to attach the ropes that keep the lids tightly closed

the City at the Gates
the City at the Gates © Neil Gower

The City at the Gates is so named because it lies at the gates of Osrakum. Built on land reclaimed from the Gatemarsh, it has at its heart the great market of the Wheel, from which the five raised roads radiate out like spokes across the Guarded Land. The habitations of its almost three million citizens spread out along the causeways that carry the roads with their watchtowers

From the Wheel, the Canyon of the Three Gates leads into the crater of Osrakum

the slaver’s camp
location of the slavers’ first camp

I produced this little map to help me write the second and third chapters of The Standing Dead. It shows the location of the slavers’ first night’s camp at the edge of a stopping place, on the shore of the Gatemarsh. The road south is shown with its watchtowers. Also shown is the location of the first sartlar kraal in which they spend a night. Further north is the City-at-the-Gates. A section of the Sacred Wall of Osrakum fills up the top right of the map

Chapter: Lost

Information relevant to the 1st chapter of The Standing Dead

the Plain of Thrones
the Labyrinth
Isle in Osrakum

Lying within the Yden, the Labyrinth covers the ridge connecting the Plain of Thrones to the Pillar of Heaven. It consists of an immense, hypostyle hall in which each column is a mausoleum for a past God Emperor, Empress or other important personage from the House of the Masks; there are over one thousand of these column mausolea. Originally they were free standing; it was only later that they were spanned by arches, and the whole structure roofed over. The Halls of Rebirth are partially built into the south-western wall of the Plain of Thrones but they also spill into the Labyrinth

Labyrinth lying between the Plain of Thrones and the Pillar of Heaven

The two depressions that ‘nip’ the cross-section of the Pillar of Heaven contain the only ways by which it can be climbed. The north-western depression contains the Rainbow Stair

the Yden
the Isle’s lagoons and the Yden

The Yden is the region lying within the Ydenrim—the lip of a submerged, ancient crater. This lip rises some little way above the level of the lake

Much of the Yden is land that is the result of the subsided ash cone of the volcano, of which the Pillar of Heaven is the only remains—that volcano’s main vent solidified into basalt. The rest of the Yden consists of shallow lagoons whose level the Ydenrim raises above that of the surrounding lake

the Yden lying within the Ydenrim

The diagram shows the Labyrinth, built on the higher ground lying between the Pillar of Heaven and the Plain of Thrones. Around the base of the Pillar are the Forbidden Garden with its terraces. Dotted lines show height contours. Note the wide contour to the northwest (this is clearer on the expanded diagram) that shows the wetlands that slip away into the lagoons

Also shown is the route taken by Carnelian and Osidian on their first visit to the Yden: from the Quyan Stair, through the Forbidden Garden and down towards the lagoons

Chapter: Funerary Urns

Information relevant to the 17th and final chapter of The Chosen

the boat house

The kharon are a hereditary caste of boatmen who ferry the Chosen across the Skymere. These boatmen belong to lineages, each of which maintains one or more boneboats constructed from the bones of their own dead.

The kharon live in boathouses along the shores of the Isle and along the Ydenrim) in which they keep and repair their boats.

The first diagram shows my initial conception of a kharon boathouse. Essentially a large shed consisting of a number of ‘A-Frames’ over which hide is stretched to form a roof. Attached to the A-Frames is a ‘cradle’ onto which a boneboat can be dragged up from the lake

my original conception of the boathouse

The second diagram shows a plan and end view of the specific boathouse in which the events of the chapter “Funerary Urns” of The Chosen are played out. Note the abandoned bone boat leaning to one side. Carnelian and Osidian’s position against one of the cradle timbers is shown as well as the positions of the Brotherhood of the Wheel

boathouse: scene-setting sketches
funerary urns
funerary urns showing foetal corpse, carrying handles and pole

These diagrams show funerary urns of the type that appear at the end of The Chosen. Corpses are buried in these, folded into a foetal position as shown. That a Master would have far less room inside such an urn than is shown is because these urns are not made for such a large body

Funerary urns are ‘eared’ with many handles. Some of these are used, as shown, to allow poles to be thrust through them so that they can be carried. Others are used to attach the ropes that keep the lids tightly closed

Chapter: Just One More Day

Information relevant to the 16th chapter of The Chosen

the Election result
result of the Nepheron/Molochite election

This spreadsheet shows a precise analysis of the actual votes cast in the Chamber of the Three Lands during the Election. The votes are broken down into those cast individually and those cast in blocks

The House Suth votes are shown separately as an example of how a single House vote is broken down. In this case, the block vote includes the votes that Suth can cast as He-who-goes-before

The House of the Masks votes are also shown. Ykoriana, as Regent, casts the block vote for her House, which though, unusually, excludes women, does include the votes of children and adolescents

In the end, Nepheron is elected by the tiny margin of 16 votes

Osidian
q_oOsidian © Ricardo Pinto

This drawing predates the Stone Dance by several years. It was a drawings of Osidian—note the birthmark on his forehead—even before I had really conceived of him. It has a naive style that I quickly moved away from even a couple of years later. However, for all its many flaws, it does capture something of the innocence and optimism that lies beneath the grim surface of the Stone Dance. I am sharing this because I know that there are some of you out there who are interested in this sort of thing

Notice that Osidian is wearing ranga

The symbol hanging over his chest is a personal one from much earlier in my childhood. I called it a ‘tolbtek’. I used it a lot at that time. I’m not sure what it represents, if anything. Looking at it now, I suppose it could be a symbol for the self

the Sunhold
a plan of the Sunhold and the Hall of Wings

The Sunhold is a fortress built within the Halls of Thunder to accommodate He-who-goes-before and his Red Ichorian guardsmen during a divine election. That it is a fortress demonstrates the underlying antagonism that there is between the Great [whom He-who-goes-before leads] and the Imperial Power in whose domain the Sunhold is located

The Sunhold is delved into the eastern edge of the Pillar of Heaven. It connects to the Encampment of the Seraphim by means of three well-defended passages that culminate in double portcullises. Besides the barracks and the suite of chambers for He-who-goes-before and his attendants, the Sunhold also contains the Hall of the Sun in Splendour. It is here that He-who-goes-before holds court. The Hall connects directly to the nave of the Hall of Wings through the Sun-Eyed Door

the Halls of Thunder

The Halls of Thunder are a complex of palace caverns cut high into the rock of the Pillar of Heaven. It is here that the God Emperor, the court and the rest of the House of the Masks retire during the summer months to escape the heat in the crater below—they are the Eyries of the House of the Masks

The predominant aspect of the Halls is the ceremonial axis, running southwest to northeast, corresponding to the route the Rains take from the southern seas across the Guarded Land to Osrakum

Most of the main structures lie along this axis or to either side of it.

Beginning from the Creation Window in the southwest, there is a progression of: the Thronehall, the Stairs of the Approach, the Chamber of the Three Lands (where the Election of a God-Emperor is conducted), the Encampment of the Seraphim and culminating in the Sunhold and the Amber Window that lets light in from the northeast.

original design for the Halls of Thunder

The first diagram shows my initial conception for the Halls of Thunder, and includes all the structures listed above. Note the passage connecting the gallery around the Chamber of the Three Lands to the head of the Rainbow Stair to the northwest, which is how Carnelian first enters the Halls. Shown also are the horseshoe of chambers cut into the whole of the northeast end of the Pillar of Heaven. The small diagram in the lower lefthand side shows the door to the Sunhold

revised plan for the Halls of Thunder

The second diagram was a necessary refinement of the scheme that was forced on me once I calculated how large the Encampment of the Seraphim had to be to accommodate the Chosen. Additionally, I had, by then, a much better understanding of how the northeastern end of the Encampment interfaces with the Sunhold in the east, with access to the chambers used by Carnelian and the rest of the Chosen, and that now runs only along the northern face of the Pillar of Heaven

Note also the more precise articulation of the Chamber of the Three Lands with its moat and the bridges that cross it. Also the extra stairs off the second landing of the Stairs of the Approach, leading on the southeast to the chambers used by the House of the Masks (including the Dreamchamber), and in the northwest to those used by the Wise

ancient halls
plan of the ancient Halls of Thunder

Ancient halls underlie the Halls of Thunder that once performed the same role as the new halls above, that include the addition of the Encampment of the Seraphim (that is shown superimposed on the plan and labelled “Hall of Wings”), the Chamber of the Three Lands etc. It is these halls that Carnelian reaches by descending from the Hall of the Sun in Splendour in the Sunhold, so encountering the Moon-Eyed Door

Also shown is the Forbidden House of the House of the Masks that is separated from the rest of the Pillar of Heaven by a narrow ravine, the Windmoat, and that gives access to the secret way, the Quyan Stair.

the Yden
the Isle’s lagoons and the Yden

The Yden is the region lying within the Ydenrim—the lip of a submerged, ancient crater. This lip rises some little way above the level of the lake

Much of the Yden is land that is the result of the subsided ash cone of the volcano, of which the Pillar of Heaven is the only remains—that volcano’s main vent solidified into basalt. The rest of the Yden consists of shallow lagoons whose level the Ydenrim raises above that of the surrounding lake

the Yden lying within the Ydenrim

The diagram shows the Labyrinth, built on the higher ground lying between the Pillar of Heaven and the Plain of Thrones. Around the base of the Pillar are the Forbidden Garden with its terraces. Dotted lines show height contours. Note the wide contour to the northwest (this is clearer on the expanded diagram) that shows the wetlands that slip away into the lagoons

Also shown is the route taken by Carnelian and Osidian on their first visit to the Yden: from the Quyan Stair, through the Forbidden Garden and down towards the lagoons

Chapter: The Election

Information relevant to the 15th chapter of The Chosen

the Sunhold
a plan of the Sunhold and the Hall of Wings

The Sunhold is a fortress built within the Halls of Thunder to accommodate He-who-goes-before and his Red Ichorian guardsmen during a divine election. That it is a fortress demonstrates the underlying antagonism that there is between the Great [whom He-who-goes-before leads] and the Imperial Power in whose domain the Sunhold is located

The Sunhold is delved into the eastern edge of the Pillar of Heaven. It connects to the Encampment of the Seraphim by means of three well-defended passages that culminate in double portcullises. Besides the barracks and the suite of chambers for He-who-goes-before and his attendants, the Sunhold also contains the Hall of the Sun in Splendour. It is here that He-who-goes-before holds court. The Hall connects directly to the nave of the Hall of Wings through the Sun-Eyed Door

the Encampment of the Seraphim
plan and sketches of the Encampment of the Seraphim

The first diagram shows a plan of the Encampment of the Seraphim, though not to scale. The largest chamber of the Halls of Thunder, it was carved, columns and all, from the rock of the Pillar of Heaven. The Encampment is depicted here as it appears in the chapter of The Chosen, The Silent Heart. Carnelian’s route is shown, beginning at the top right hand edge, just after he has climbed the urine stained steps up from the ancient halls. It winds through the pavilions (shown as squares), culminating at one of the entrances to the Sunhold. The nave, called the Hall of Wings, is shown running along the bottom edge of the diagram. The positions of the Great and the Lesser Chosen are sketched in.

sketch of a pavilion in the Encampment of the Seraphim

The second diagram is a detail of the first and shows how the pavilions within the Encampment are created by stretching cloth between its columns. The heraldic glyph shown here is Jaspar’s dragonfly and thus incorrect; House Imago being of the Great has the right to accommodation in one of the chambers that look out from the Pillar of Heaven.

Note the two small figures to the right of the pavilion that are drawn roughly to scale. The left is one of the Lesser Chosen on his court ranga: the right, one of his household

constructing the pavilions

The third diagram shows the spreadsheet that I used to calculate the extent of the Encampment so that it would be capable of accommodating all the Lesser Chosen. One of the smaller diagrams indicates a pavilion incorporating twelve pillars. Further, it shows that each consists of five cells with the sixth being a sort of atrium. The arrangement of the pavilions relative to each other is shown by the six, smaller diagrams.

It is interesting that the Chosen call this an ‘encampment’. It suggests that the ritual of Divine Election might have once been carried out in the open…

the Halls of Thunder

The Halls of Thunder are a complex of palace caverns cut high into the rock of the Pillar of Heaven. It is here that the God Emperor, the court and the rest of the House of the Masks retire during the summer months to escape the heat in the crater below—they are the Eyries of the House of the Masks

The predominant aspect of the Halls is the ceremonial axis, running southwest to northeast, corresponding to the route the Rains take from the southern seas across the Guarded Land to Osrakum

Most of the main structures lie along this axis or to either side of it.

Beginning from the Creation Window in the southwest, there is a progression of: the Thronehall, the Stairs of the Approach, the Chamber of the Three Lands (where the Election of a God-Emperor is conducted), the Encampment of the Seraphim and culminating in the Sunhold and the Amber Window that lets light in from the northeast.

original design for the Halls of Thunder

The first diagram shows my initial conception for the Halls of Thunder, and includes all the structures listed above. Note the passage connecting the gallery around the Chamber of the Three Lands to the head of the Rainbow Stair to the northwest, which is how Carnelian first enters the Halls. Shown also are the horseshoe of chambers cut into the whole of the northeast end of the Pillar of Heaven. The small diagram in the lower lefthand side shows the door to the Sunhold

revised plan for the Halls of Thunder

The second diagram was a necessary refinement of the scheme that was forced on me once I calculated how large the Encampment of the Seraphim had to be to accommodate the Chosen. Additionally, I had, by then, a much better understanding of how the northeastern end of the Encampment interfaces with the Sunhold in the east, with access to the chambers used by Carnelian and the rest of the Chosen, and that now runs only along the northern face of the Pillar of Heaven

Note also the more precise articulation of the Chamber of the Three Lands with its moat and the bridges that cross it. Also the extra stairs off the second landing of the Stairs of the Approach, leading on the southeast to the chambers used by the House of the Masks (including the Dreamchamber), and in the northwest to those used by the Wise

the Chamber of the Three Lands
the Chamber of the Three Lands
the Chamber of the Three Lands

The Chamber of the Three Lands is a cave lying at the heart of the Halls of Thunder where the Chosen gather to elect a new God Emperor

The diagram shows a side view of the Chamber—showing the position of the immense stone bell, the Turtle’s Voice—with a plan superimposed. In the plan, it can be seen that the floor of the Chamber has been fashioned in the form of a wheelmap—a representation of the Chosen world view

Like all wheelmaps, there is a central black disc representing Osrakum; within a red one, representing the plateau of the Guarded Land; within a green one representing all the lower lands of the barbarians. The road systems of the Commonwealth are inlayed in silver into the floor of the Chamber

Of note is that in the Chamber the wheelmap representation has been accentuated, so that the red area is raised above the green and the black above the red. During the election, this arrangement is used to locate the various powers in their symbolic roles. So that, for example, the Wise ring the various diases to represent the way the Law protects the Commonwealth

It thus becomes clear where the Chamber gets its name: it is a form of symbolic and, even sympathetic, magic, by which the Chosen maintain their possession of the World

the Election choreography

The first page shows the positions that the various parties adopt during the actual voting.

positions of Sapients and syblings during the election

The diagrams on the second page show the routes taken by the Lesser Chosen, the Great, the House of the Masks, the Wise etc as they enter the Chamber of the Three Lands prior to the election. These diagrams relate to the various structures in the Chamber. I produced them to work out the choreography that is the dominant structure of the chapter “The Election” in The Chosen. The sixth diagram, for example, shows the entry of the House of the Masks. Ykoriana leads the central ‘prong’ that comes down the Stairs of the Approach. The two ‘outer prongs’ show the routes taken by Nepheron and Molochite

the paths of the various processions during the election
the Stairs of the Approach

The Stairs of the Approach link the centre of the Halls of Thunder to the complexes of chambers used by the House of the Masks and the Wise. They consist of three, precipitous flights of steps each leading up to a landing. The final landing terminates at the Iron Door that opens into the Thronehall. The Stairs are flanked by colossal idols of the many avatars of the Twin Gods

plan of the 2nd landing

The first diagram shows the second landing. It is set about with thrones for the various representatives of the Three Powers. This landing is used for conferences between the Powers. From here, branch stairs give access to the chambers of the Wise as well as a further entry into the palaces of the House of the Masks

stairs of the approach calculations

The second diagram shows a side view of the Stairs. I went to such elaborate lengths because I wanted to make sure that, though it was impossible to see any of the landings from the ground, or while on any of the flights of steps [positions A, D, G & K], that it was nevertheless possible to see all the way to the Iron Door from within the Chamber of the Three Lands [position X]. The inability to see a platform to which a stair climbs is true of Mesoamerican pyramids—so that those climbing the steps appear to be climbing into the sky

Note: position A corresponds to the outer wall of the Chamber of the Three Lands.

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