Chapter: Broken Mirror Days

Information relevant to the 14th chapter of The Chosen

the Sunhold
a plan of the Sunhold and the Hall of Wings

The Sunhold is a fortress built within the Halls of Thunder to accommodate He-who-goes-before and his Red Ichorian guardsmen during a divine election. That it is a fortress demonstrates the underlying antagonism that there is between the Great [whom He-who-goes-before leads] and the Imperial Power in whose domain the Sunhold is located

The Sunhold is delved into the eastern edge of the Pillar of Heaven. It connects to the Encampment of the Seraphim by means of three well-defended passages that culminate in double portcullises. Besides the barracks and the suite of chambers for He-who-goes-before and his attendants, the Sunhold also contains the Hall of the Sun in Splendour. It is here that He-who-goes-before holds court. The Hall connects directly to the nave of the Hall of Wings through the Sun-Eyed Door

predicted voting in the Election for the new God Emperor
predicted votes when Aurum leaves Osrakum

When Aurum and his party left Osrakum to set off on their journey to find Suth across the Northern Sea, this was how the voting was expected to go in the election of a new God Emperor—Ykoriana’s faction is heading towards an outright win for her favoured candidate, Molochite—with a margin of more than 1000 votes. Even should Imago’s faction vote against her, she would win with a comfortable margin of 160. Note, however, that in spite of this, Aurum’s faction is dominant in the Clave—which is what allows him to have Suth elected He-who-goes-before

prospective votes after Suth returns to Osrakum
prospective votes after Suth returns to Osrakum

Suth’s arrival in Osrakum changes everything. 500 or so blood-rank one votes come over to Aurum’s faction, along with 35 blood-rank two votes. These are enough to reverse the previous situation, so that it is Aurum’s faction that now looks to lead by more than 500 votes. But, critically, Imago’s faction, even though it has shrunk to less than half its previous strength, looks likely to neutralize this lead

Chapter: Ykoriana

Information relevant to the 13th chapter of The Chosen

the Sunhold
a plan of the Sunhold and the Hall of Wings

The Sunhold is a fortress built within the Halls of Thunder to accommodate He-who-goes-before and his Red Ichorian guardsmen during a divine election. That it is a fortress demonstrates the underlying antagonism that there is between the Great [whom He-who-goes-before leads] and the Imperial Power in whose domain the Sunhold is located

The Sunhold is delved into the eastern edge of the Pillar of Heaven. It connects to the Encampment of the Seraphim by means of three well-defended passages that culminate in double portcullises. Besides the barracks and the suite of chambers for He-who-goes-before and his attendants, the Sunhold also contains the Hall of the Sun in Splendour. It is here that He-who-goes-before holds court. The Hall connects directly to the nave of the Hall of Wings through the Sun-Eyed Door

the Encampment of the Seraphim
plan and sketches of the Encampment of the Seraphim

The first diagram shows a plan of the Encampment of the Seraphim, though not to scale. The largest chamber of the Halls of Thunder, it was carved, columns and all, from the rock of the Pillar of Heaven. The Encampment is depicted here as it appears in the chapter of The Chosen, The Silent Heart. Carnelian’s route is shown, beginning at the top right hand edge, just after he has climbed the urine stained steps up from the ancient halls. It winds through the pavilions (shown as squares), culminating at one of the entrances to the Sunhold. The nave, called the Hall of Wings, is shown running along the bottom edge of the diagram. The positions of the Great and the Lesser Chosen are sketched in.

sketch of a pavilion in the Encampment of the Seraphim

The second diagram is a detail of the first and shows how the pavilions within the Encampment are created by stretching cloth between its columns. The heraldic glyph shown here is Jaspar’s dragonfly and thus incorrect; House Imago being of the Great has the right to accommodation in one of the chambers that look out from the Pillar of Heaven.

Note the two small figures to the right of the pavilion that are drawn roughly to scale. The left is one of the Lesser Chosen on his court ranga: the right, one of his household

constructing the pavilions

The third diagram shows the spreadsheet that I used to calculate the extent of the Encampment so that it would be capable of accommodating all the Lesser Chosen. One of the smaller diagrams indicates a pavilion incorporating twelve pillars. Further, it shows that each consists of five cells with the sixth being a sort of atrium. The arrangement of the pavilions relative to each other is shown by the six, smaller diagrams.

It is interesting that the Chosen call this an ‘encampment’. It suggests that the ritual of Divine Election might have once been carried out in the open…

the Halls of Thunder

The Halls of Thunder are a complex of palace caverns cut high into the rock of the Pillar of Heaven. It is here that the God Emperor, the court and the rest of the House of the Masks retire during the summer months to escape the heat in the crater below—they are the Eyries of the House of the Masks

The predominant aspect of the Halls is the ceremonial axis, running southwest to northeast, corresponding to the route the Rains take from the southern seas across the Guarded Land to Osrakum

Most of the main structures lie along this axis or to either side of it.

Beginning from the Creation Window in the southwest, there is a progression of: the Thronehall, the Stairs of the Approach, the Chamber of the Three Lands (where the Election of a God-Emperor is conducted), the Encampment of the Seraphim and culminating in the Sunhold and the Amber Window that lets light in from the northeast.

original design for the Halls of Thunder

The first diagram shows my initial conception for the Halls of Thunder, and includes all the structures listed above. Note the passage connecting the gallery around the Chamber of the Three Lands to the head of the Rainbow Stair to the northwest, which is how Carnelian first enters the Halls. Shown also are the horseshoe of chambers cut into the whole of the northeast end of the Pillar of Heaven. The small diagram in the lower lefthand side shows the door to the Sunhold

revised plan for the Halls of Thunder

The second diagram was a necessary refinement of the scheme that was forced on me once I calculated how large the Encampment of the Seraphim had to be to accommodate the Chosen. Additionally, I had, by then, a much better understanding of how the northeastern end of the Encampment interfaces with the Sunhold in the east, with access to the chambers used by Carnelian and the rest of the Chosen, and that now runs only along the northern face of the Pillar of Heaven

Note also the more precise articulation of the Chamber of the Three Lands with its moat and the bridges that cross it. Also the extra stairs off the second landing of the Stairs of the Approach, leading on the southeast to the chambers used by the House of the Masks (including the Dreamchamber), and in the northwest to those used by the Wise

the Stairs of the Approach

The Stairs of the Approach link the centre of the Halls of Thunder to the complexes of chambers used by the House of the Masks and the Wise. They consist of three, precipitous flights of steps each leading up to a landing. The final landing terminates at the Iron Door that opens into the Thronehall. The Stairs are flanked by colossal idols of the many avatars of the Twin Gods

plan of the 2nd landing

The first diagram shows the second landing. It is set about with thrones for the various representatives of the Three Powers. This landing is used for conferences between the Powers. From here, branch stairs give access to the chambers of the Wise as well as a further entry into the palaces of the House of the Masks

stairs of the approach calculations

The second diagram shows a side view of the Stairs. I went to such elaborate lengths because I wanted to make sure that, though it was impossible to see any of the landings from the ground, or while on any of the flights of steps [positions A, D, G & K], that it was nevertheless possible to see all the way to the Iron Door from within the Chamber of the Three Lands [position X]. The inability to see a platform to which a stair climbs is true of Mesoamerican pyramids—so that those climbing the steps appear to be climbing into the sky

Note: position A corresponds to the outer wall of the Chamber of the Three Lands.

House Vennel Family Tree

House Vennel family tree
House Vennel family tree

Vennel is shown just scraping into being of blood-rank 2—only because his blood-rank 1 father managed to obtain access to a woman of blood-rank 2

Chapter: The Silent Heart

Information relevant to the 12th chapter of The Chosen

the Yden
the Isle’s lagoons and the Yden

The Yden is the region lying within the Ydenrim—the lip of a submerged, ancient crater. This lip rises some little way above the level of the lake

Much of the Yden is land that is the result of the subsided ash cone of the volcano, of which the Pillar of Heaven is the only remains—that volcano’s main vent solidified into basalt. The rest of the Yden consists of shallow lagoons whose level the Ydenrim raises above that of the surrounding lake

the Yden lying within the Ydenrim

The diagram shows the Labyrinth, built on the higher ground lying between the Pillar of Heaven and the Plain of Thrones. Around the base of the Pillar are the Forbidden Garden with its terraces. Dotted lines show height contours. Note the wide contour to the northwest (this is clearer on the expanded diagram) that shows the wetlands that slip away into the lagoons

Also shown is the route taken by Carnelian and Osidian on their first visit to the Yden: from the Quyan Stair, through the Forbidden Garden and down towards the lagoons

the Pillar of Heaven

The south-eastern depression of the Pillar of Heaven contains the Quyan Ladder

the Pillar of Heaven

The Pillar of Heaven is the remains of the last volcanic eruption at Osrakum. A vast cinder cone, eroded over aeons, leaving only the basaltic intrusion of the main vent. This structure actually consists of two pipes ‘welded’ together, that reach a height of 2500m above the level of the Skymere

first conception of the Pillar of Heaven

This sketch shows my initial conception of the Pillar of Heaven that had a small lake set into its summit. This lake fed a series of waterfalls that cascaded down the Pillar, in what later became the Rainbow Stair. At this point I conceived of the Halls of Thunder as being built into the cliffs overlooking this lake. Both these and the summit lake were discarded

The final form the Pillar took is shown in the first diagram—and can also be seen in the model I made of Osrakum. It is based on Devil’s Tower in Wyoming— that, incidentally, was the mountain playing a central role in Close Encounters of the Third Kind.

The Pillar of Heaven, at the heart of the crater, dominates Osrakum. Close to its summit it has been hollowed to form the caves and chambers known as the Halls of Thunder. It is here that the God Emperor and the rest of the House of the Masks retire from the summer heat. In this respect, the Halls of Thunder perform the same function for the Imperial House as do the various eyries of the other Houses of the Chosen. The Halls of Thunder are reached from the Labyrinth by means of the Rainbow Stair

the Ancient Halls of Thunder
plan of the ancient Halls of Thunder

Ancient halls underlie the Halls of Thunder that once performed the same role as the new halls above, that include the addition of the Encampment of the Seraphim (that is shown superimposed on the plan and labelled “Hall of Wings”), the Chamber of the Three Lands etc. It is these halls that Carnelian reaches by descending from the Hall of the Sun in Splendour in the Sunhold, so encountering the Moon-Eyed Door

Also shown is the Forbidden House of the House of the Masks that is separated from the rest of the Pillar of Heaven by a narrow ravine, the Windmoat, and that gives access to the secret way, the Quyan Stair.

the Halls of Thunder

The Halls of Thunder are a complex of palace caverns cut high into the rock of the Pillar of Heaven. It is here that the God Emperor, the court and the rest of the House of the Masks retire during the summer months to escape the heat in the crater below—they are the Eyries of the House of the Masks

The predominant aspect of the Halls is the ceremonial axis, running southwest to northeast, corresponding to the route the Rains take from the southern seas across the Guarded Land to Osrakum

Most of the main structures lie along this axis or to either side of it.

Beginning from the Creation Window in the southwest, there is a progression of: the Thronehall, the Stairs of the Approach, the Chamber of the Three Lands (where the Election of a God-Emperor is conducted), the Encampment of the Seraphim and culminating in the Sunhold and the Amber Window that lets light in from the northeast.

original design for the Halls of Thunder

The first diagram shows my initial conception for the Halls of Thunder, and includes all the structures listed above. Note the passage connecting the gallery around the Chamber of the Three Lands to the head of the Rainbow Stair to the northwest, which is how Carnelian first enters the Halls. Shown also are the horseshoe of chambers cut into the whole of the northeast end of the Pillar of Heaven. The small diagram in the lower lefthand side shows the door to the Sunhold

revised plan for the Halls of Thunder

The second diagram was a necessary refinement of the scheme that was forced on me once I calculated how large the Encampment of the Seraphim had to be to accommodate the Chosen. Additionally, I had, by then, a much better understanding of how the northeastern end of the Encampment interfaces with the Sunhold in the east, with access to the chambers used by Carnelian and the rest of the Chosen, and that now runs only along the northern face of the Pillar of Heaven

Note also the more precise articulation of the Chamber of the Three Lands with its moat and the bridges that cross it. Also the extra stairs off the second landing of the Stairs of the Approach, leading on the southeast to the chambers used by the House of the Masks (including the Dreamchamber), and in the northwest to those used by the Wise

the Encampment of the Seraphim
plan and sketches of the Encampment of the Seraphim

This plan of the Encampment of the Seraphim is not to scale. It is the largest chamber of the Halls of Thunder and was carved, columns and all, from the rock of the Pillar of Heaven. The Encampment is depicted here as it appears in the chapter of The Chosen, The Silent Heart. Carnelian’s route is shown, beginning at the top right hand edge, just after he has climbed the urine stained steps up from the ancient halls. It winds through the pavilions (shown as squares), culminating at one of the entrances to the Sunhold. The nave, called the Hall of Wings, is shown running along the bottom edge of the diagram. The positions of the Great and the Lesser Chosen are sketched in.

sketch of a pavilion in the Encampment of the Seraphim

The second diagram is a detail from the first and shows how the pavilions within the Encampment are created by stretching cloth between its columns. The heraldic glyph shown here is Jaspar’s dragonfly and thus incorrect; House Imago being of the Great has the right to accommodation in one of the chambers that look out from the Pillar of Heaven across the crater of Osrakum

Note the two small figures to the right of the pavilion that are drawn roughly to scale. The left is one of the Lesser Chosen on his court ranga: the right, one of his household

constructing the pavilions
constructing the pavilions

The third diagram shows the spreadsheet that I used to calculate the extent of the Encampment so that it would be capable of accommodating all the Lesser Chosen. One of the smaller diagrams indicates a pavilion incorporating twelve pillars. Further, it shows that each consists of five cells with the sixth being a sort of atrium. The arrangement of the pavilions relative to each other is shown by the six, smaller diagrams.

It is interesting that the Chosen call this an ‘encampment’. It suggests that the ritual of Divine Election might have once been carried out in the open

the Sunhold
a plan of the Sunhold and the Hall of Wings

The Sunhold is a fortress built within the Halls of Thunder to accommodate He-who-goes-before and his Red Ichorian guardsmen during a divine election. That it is a fortress demonstrates the underlying antagonism that there is between the Great [whom He-who-goes-before leads] and the Imperial Power in whose domain the Sunhold is located

The Sunhold is delved into the eastern edge of the Pillar of Heaven. It connects to the Encampment of the Seraphim by means of three well-defended passages that culminate in double portcullises. Besides the barracks and the suite of chambers for He-who-goes-before and his attendants, the Sunhold also contains the Hall of the Sun in Splendour. It is here that He-who-goes-before holds court. The Hall connects directly to the nave of the Hall of Wings through the Sun-Eyed Door

Chapter: Forbidden Fruit

Information relevant to the 11th chapter of The Chosen

the Pillar of Heaven

The south-eastern depression of the Pillar of Heaven contains the Quyan Ladder.

the Pillar of Heaven

The Pillar of Heaven is the remains of the last volcanic eruption at Osrakum. A vast cinder cone, eroded over aeons, leaving only the basaltic intrusion of the main vent. This structure actually consists of two pipes ‘welded’ together, that reach a height of 2500m above the level of the Skymere

first conception of the Pillar of Heaven

This sketch shows my initial conception of the Pillar of Heaven that had a small lake set into its summit. This lake fed a series of waterfalls that cascaded down the Pillar, in what later became the Rainbow Stair. At this point I conceived of the Halls of Thunder as being built into the cliffs overlooking this lake. Both these and the summit lake were discarded

The final form the Pillar took is shown in the first diagram—and can also be seen in the model I made of Osrakum. It is based on Devil’s Tower in Wyoming— that, incidentally, was the mountain playing a central role in Close Encounters of the Third Kind.

The Pillar of Heaven, at the heart of the crater, dominates Osrakum. Close to its summit it has been hollowed to form the caves and chambers known as the Halls of Thunder. It is here that the God Emperor and the rest of the House of the Masks retire from the summer heat. In this respect, the Halls of Thunder perform the same function for the Imperial House as do the various eyries of the other Houses of the Chosen. The Halls of Thunder are reached from the Labyrinth by means of the Rainbow Stair

the Yden
the Isle’s lagoons and the Yden

The Yden is the region lying within the Ydenrim—the lip of a submerged, ancient crater. This lip rises some little way above the level of the lake

Much of the Yden is land that is the result of the subsided ash cone of the volcano, of which the Pillar of Heaven is the only remains—that volcano’s main vent solidified into basalt. The rest of the Yden consists of shallow lagoons whose level the Ydenrim raises above that of the surrounding lake

the Yden lying within the Ydenrim

The diagram shows the Labyrinth, built on the higher ground lying between the Pillar of Heaven and the Plain of Thrones. Around the base of the Pillar are the Forbidden Garden with its terraces. Dotted lines show height contours. Note the wide contour to the northwest (this is clearer on the expanded diagram) that shows the wetlands that slip away into the lagoons

Also shown is the route taken by Carnelian and Osidian on their first visit to the Yden: from the Quyan Stair, through the Forbidden Garden and down towards the lagoons

Chapter: The Ladder

Information relevant to the 10th chapter of The Chosen

the Halls of Thunder

The Halls of Thunder are a complex of palace caverns cut high into the rock of the Pillar of Heaven. It is here that the God Emperor, the court and the rest of the House of the Masks retire during the summer months to escape the heat in the crater below—they are the Eyries of the House of the Masks

The predominant aspect of the Halls is the ceremonial axis, running southwest to northeast, corresponding to the route the Rains take from the southern seas across the Guarded Land to Osrakum

Most of the main structures lie along this axis or to either side of it.

Beginning from the Creation Window in the southwest, there is a progression of: the Thronehall, the Stairs of the Approach, the Chamber of the Three Lands (where the Election of a God-Emperor is conducted), the Encampment of the Seraphim and culminating in the Sunhold and the Amber Window that lets light in from the northeast.

original design for the Halls of Thunder

The first diagram shows my initial conception for the Halls of Thunder, and includes all the structures listed above. Note the passage connecting the gallery around the Chamber of the Three Lands to the head of the Rainbow Stair to the northwest, which is how Carnelian first enters the Halls. Shown also are the horseshoe of chambers cut into the whole of the northeast end of the Pillar of Heaven. The small diagram in the lower lefthand side shows the door to the Sunhold

revised plan for the Halls of Thunder

The second diagram was a necessary refinement of the scheme that was forced on me once I calculated how large the Encampment of the Seraphim had to be to accommodate the Chosen. Additionally, I had, by then, a much better understanding of how the northeastern end of the Encampment interfaces with the Sunhold in the east, with access to the chambers used by Carnelian and the rest of the Chosen, and that now runs only along the northern face of the Pillar of Heaven

Note also the more precise articulation of the Chamber of the Three Lands with its moat and the bridges that cross it. Also the extra stairs off the second landing of the Stairs of the Approach, leading on the southeast to the chambers used by the House of the Masks (including the Dreamchamber), and in the northwest to those used by the Wise

the Sunhold
a plan of the Sunhold and the Hall of Wings

The Sunhold is a fortress built within the Halls of Thunder to accommodate He-who-goes-before and his Red Ichorian guardsmen during a divine election. That it is a fortress demonstrates the underlying antagonism that there is between the Great [whom He-who-goes-before leads] and the Imperial Power in whose domain the Sunhold is located

The Sunhold is delved into the eastern edge of the Pillar of Heaven. It connects to the Encampment of the Seraphim by means of three well-defended passages that culminate in double portcullises. Besides the barracks and the suite of chambers for He-who-goes-before and his attendants, the Sunhold also contains the Hall of the Sun in Splendour. It is here that He-who-goes-before holds court. The Hall connects directly to the nave of the Hall of Wings through the Sun-Eyed Door

the Ancient Halls of Thunder
plan of the ancient Halls of Thunder

Ancient halls underlie the Halls of Thunder that once performed the same role as the new halls above, that include the addition of the Encampment of the Seraphim (that is shown superimposed on the plan and labelled “Hall of Wings”), the Chamber of the Three Lands etc. It is these halls that Carnelian reaches by descending from the Hall of the Sun in Splendour in the Sunhold, so encountering the Moon-Eyed Door

Also shown is the Forbidden House of the House of the Masks that is separated from the rest of the Pillar of Heaven by the Windmoat, a narrow ravine, and that gives access to the secret way, the Quyan Stair

the Chambers of the Wise
the topography of the Chambers of the Wise

When the new Halls of Thunder were constructed, the Wise continued to use the chambers they had used in the ancient halls. The diagram here shows the location of the Library of the Wise, the positioning of the ammonite arrays, as well as the chamber that is the terminus of the heliograph system that provide the Wise with a direct link to every watchtower in the Guarded Land and to every legionary fortress

ammonite arrays
ammonite array cells

Ammonite arrays provide the Wise with the ‘computational’ resources they need to perform complex calculations—for example those that predict the arrival of the Rains in Osrakum

Ammonites seated in ‘arrays’, stretching up the walls of specially constructed cells, are used as computational elements, Sapients feeding them ‘programs’ through their homunculi. These programs are run in parallel by many cells controlled by Sapients, the ‘computation’ being co-ordinated by arrays of Sapients of the Domain Rain. By this means, for example, information gathered from the network of watchtowers covering the Guarded Land is collated and compared with that that has been archived over millennia.

These cells are located in the ancient Halls of Thunder

the Pillar of Heaven

The south-eastern depression of the Pillar of Heaven contains the Quyan Ladder.

the Pillar of Heaven

The Pillar of Heaven is the remains of the last volcanic eruption at Osrakum. A vast cinder cone, eroded over aeons, leaving only the basaltic intrusion of the main vent. This structure actually consists of two pipes ‘welded’ together, that reach a height of 2500m above the level of the Skymere

first conception of the Pillar of Heaven

This sketch shows my initial conception of the Pillar of Heaven that had a small lake set into its summit. This lake fed a series of waterfalls that cascaded down the Pillar, in what later became the Rainbow Stair. At this point I conceived of the Halls of Thunder as being built into the cliffs overlooking this lake. Both these and the summit lake were discarded

The final form the Pillar took is shown in the first diagram—and can also be seen in the model I made of Osrakum. It is based on Devil’s Tower in Wyoming— that, incidentally, was the mountain playing a central role in Close Encounters of the Third Kind.

The Pillar of Heaven, at the heart of the crater, dominates Osrakum. Close to its summit it has been hollowed to form the caves and chambers known as the Halls of Thunder. It is here that the God Emperor and the rest of the House of the Masks retire from the summer heat. In this respect, the Halls of Thunder perform the same function for the Imperial House as do the various eyries of the other Houses of the Chosen. The Halls of Thunder are reached from the Labyrinth by means of the Rainbow Stair

Chapter: Beadcord

Information relevant to the 9th chapter of The Chosen

the Halls of Thunder

The Halls of Thunder are a complex of palace caverns cut high into the rock of the Pillar of Heaven. It is here that the God Emperor, the court and the rest of the House of the Masks retire during the summer months to escape the heat in the crater below—they are the Eyries of the House of the Masks

The predominant aspect of the Halls is the ceremonial axis, running southwest to northeast, corresponding to the route the Rains take from the southern seas across the Guarded Land to Osrakum

Most of the main structures lie along this axis or to either side of it.

Beginning from the Creation Window in the southwest, there is a progression of: the Thronehall, the Stairs of the Approach, the Chamber of the Three Lands (where the Election of a God-Emperor is conducted), the Encampment of the Seraphim and culminating in the Sunhold and the Amber Window that lets light in from the northeast.

original design for the Halls of Thunder

The first diagram shows my initial conception for the Halls of Thunder, and includes all the structures listed above. Note the passage connecting the gallery around the Chamber of the Three Lands to the head of the Rainbow Stair to the northwest, which is how Carnelian first enters the Halls. Shown also are the horseshoe of chambers cut into the whole of the northeast end of the Pillar of Heaven. The small diagram in the lower lefthand side shows the door to the Sunhold

revised plan for the Halls of Thunder

The second diagram was a necessary refinement of the scheme that was forced on me once I calculated how large the Encampment of the Seraphim had to be to accommodate the Chosen. Additionally, I had, by then, a much better understanding of how the northeastern end of the Encampment interfaces with the Sunhold in the east, with access to the chambers used by Carnelian and the rest of the Chosen, and that now runs only along the northern face of the Pillar of Heaven

Note also the more precise articulation of the Chamber of the Three Lands with its moat and the bridges that cross it. Also the extra stairs off the second landing of the Stairs of the Approach, leading on the southeast to the chambers used by the House of the Masks (including the Dreamchamber), and in the northwest to those used by the Wise

the Sunhold
a plan of the Sunhold and the Hall of Wings

The Sunhold is a fortress built within the Halls of Thunder to accommodate He-who-goes-before and his Red Ichorian guardsmen during a divine election. That it is a fortress demonstrates the underlying antagonism that there is between the Great [whom He-who-goes-before leads] and the Imperial Power in whose domain the Sunhold is located

The Sunhold is delved into the eastern edge of the Pillar of Heaven. It connects to the Encampment of the Seraphim by means of three well-defended passages that culminate in double portcullises. Besides the barracks and the suite of chambers for He-who-goes-before and his attendants, the Sunhold also contains the Hall of the Sun in Splendour. It is here that He-who-goes-before holds court. The Hall connects directly to the nave of the Hall of Wings through the Sun-Eyed Door

the Ancient Halls of Thunder
plan of the ancient Halls of Thunder

Ancient halls underlie the Halls of Thunder that once performed the same role as the new halls above, that include the addition of the Encampment of the Seraphim (that is shown superimposed on the plan and labelled “Hall of Wings”), the Chamber of the Three Lands etc. It is these halls that Carnelian reaches by descending from the Hall of the Sun in Splendour in the Sunhold, so encountering the Moon-Eyed Door

the Chambers of the Wise
the topography of the Chambers of the Wise

When the new Halls of Thunder were constructed, the Wise continued to use the chambers they had used in the ancient halls. The diagram here shows the location of the Library of the Wise, the positioning of the ammonite arrays, as well as the chamber that is the terminus of the heliograph system that provide the Wise with a direct link to every watchtower in the Guarded Land and to every legionary fortress

beadcord

Beadcord is the ‘braille’ system of the Wise. It is a form of ‘writing’ that allows the Wise to use their only sense—touch—to read and ‘write’ texts without having to use their homunculi as intermediaries

Beadcord consists of beads threaded in sequence on to a cord. The resulting cord can be woven into brocades, tapestries and wound on to reels to form books. The Library of the Wise consists of a large collection of these books that are stored and catalogued on specially constructed, portable ‘benches’

beadcord-related calculations
beadcord-related calculations

Beads are distinguished, one from the other, by shape, texture and even by how cold or warm they feel depending on the material from which they are made. The variety of materials used is consequently great: shell, amber, semi-precious stones, metals. The resulting jewelled and multicoloured strands utterly confuse the sighted

Beads used to encode particularly secret texts are often subtly shaped, and textured so that even the Wise have to imbibe haptic increasing drugs to read them

beadcord reels
a beadcord reel

A reel is essentially a large wooden bobbin [about the size of a human head], very much like those we use for thread. Beadcord reels are hollow, allowing them to be ‘threaded’ on to the spindles of beadcord ‘benches’

Beadcord reels contain books, treatises, codicils and all other manner of ‘written’ material that the Wise maintain in their Library

beadcord chairs
beadcord chair

Chairs located in the Library have a spindle on one arm upon which a reel can be placed and from which its beadcord can be spooled for reading

beadcord benches

Beadcord benches organise the 30,000 or so reels constituting the Library of the Wise into a coherent corpus

Each bench is a chest that, when open, sits upon its lid. The bench itself has ten spindles, eight of which can each hold up to three reels. The two ‘free’ spindles are used to move reels from one spindle to another as a way of giving access to the various reels in the lower two positions in a stack

beadcord benches open and closed

Lengths of beadcord hang from hooks around the chest, providing a ‘feelable’ index to the reels held on the corresponding spindle

When the lid is not being used as a base for the bench, it can be used to cover the spindles thus sealing the chest and protecting the reels during transit

the Library of the Wise
the indices that make up the Master Index
the indices that make up the Master Index
index beadcords
folding frames of the master index

As well as a location, the Library of the Wise refers to the 2500 or so benches with their more than 30,000 reels of beadcord that constitute the written works of the Wise. That said, there are two specific locations at which the Library is generally found: the Halls of Thunder and in the Halls of Rebirth. Closed for transport, the benches accompany the Wise as they join the yearly migration of the court from the Labyrinth up into the heights of the Pillar of Heaven and back again

The Library consists not only of the benches with their reels but also of a system of indices that allow the chamber in which a bench is located to be found—the particular bench itself as well as a specific reel

Chapter: The Moon-Eyed Door

Information relevant to the 8th chapter of The Chosen

the Halls of Thunder

The Halls of Thunder are a complex of palace caverns cut high into the rock of the Pillar of Heaven. It is here that the God Emperor, the court and the rest of the House of the Masks retire during the summer months to escape the heat in the crater below—they are the Eyries of the House of the Masks

The predominant aspect of the Halls is the ceremonial axis, running southwest to northeast, corresponding to the route the Rains take from the southern seas across the Guarded Land to Osrakum

Most of the main structures lie along this axis or to either side of it.

Beginning from the Creation Window in the southwest, there is a progression of: the Thronehall, the Stairs of the Approach, the Chamber of the Three Lands (where the Election of a God-Emperor is conducted), the Encampment of the Seraphim and culminating in the Sunhold and the Amber Window that lets light in from the northeast.

original design for the Halls of Thunder

The first diagram shows my initial conception for the Halls of Thunder, and includes all the structures listed above. Note the passage connecting the gallery around the Chamber of the Three Lands to the head of the Rainbow Stair to the northwest, which is how Carnelian first enters the Halls. Shown also are the horseshoe of chambers cut into the whole of the northeast end of the Pillar of Heaven. The small diagram in the lower lefthand side shows the door to the Sunhold

revised plan for the Halls of Thunder

The second diagram was a necessary refinement of the scheme that was forced on me once I calculated how large the Encampment of the Seraphim had to be to accommodate the Chosen. Additionally, I had, by then, a much better understanding of how the northeastern end of the Encampment interfaces with the Sunhold in the east, with access to the chambers used by Carnelian and the rest of the Chosen, and that now runs only along the northern face of the Pillar of Heaven

Note also the more precise articulation of the Chamber of the Three Lands with its moat and the bridges that cross it. Also the extra stairs off the second landing of the Stairs of the Approach, leading on the southeast to the chambers used by the House of the Masks (including the Dreamchamber), and in the northwest to those used by the Wise

the Sunhold
a plan of the Sunhold and the Hall of Wings

The Sunhold is a fortress built within the Halls of Thunder to accommodate He-who-goes-before and his Red Ichorian guardsmen during a divine election. That it is a fortress demonstrates the underlying antagonism that there is between the Great [whom He-who-goes-before leads] and the Imperial Power in whose domain the Sunhold is located

The Sunhold is delved into the eastern edge of the Pillar of Heaven. It connects to the Encampment of the Seraphim by means of three well-defended passages that culminate in double portcullises. Besides the barracks and the suite of chambers for He-who-goes-before and his attendants, the Sunhold also contains the Hall of the Sun in Splendour. It is here that He-who-goes-before holds court. The Hall connects directly to the nave of the Hall of Wings through the Sun-Eyed Door

the Ancient Halls of Thunder
plan of the ancient Halls of Thunder

Ancient halls underlie the Halls of Thunder that once performed the same role as the new halls above, that include the addition of the Encampment of the Seraphim (that is shown superimposed on the plan and labelled “Hall of Wings”), the Chamber of the Three Lands etc. It is these halls that Carnelian reaches by descending from the Hall of the Sun in Splendour in the Sunhold, so encountering the Moon-Eyed Door

the Chambers of the Wise
the topography of the Chambers of the Wise

When the new Halls of Thunder were constructed, the Wise continued to use the chambers they had used in the ancient halls. The diagram here shows the location of the Library of the Wise, the positioning of the ammonite arrays, as well as the chamber that is the terminus of the heliograph system that provide the Wise with a direct link to every watchtower in the Guarded Land and to every legionary fortress

beadcord

Beadcord is the ‘braille’ system of the Wise. It is a form of ‘writing’ that allows the Wise to use their only sense—touch—to read and ‘write’ texts without having to use their homunculi as intermediaries

Beadcord consists of beads threaded in sequence on to a cord. The resulting cord can be woven into brocades, tapestries and wound on to reels to form books. The Library of the Wise consists of a large collection of these books that are stored and catalogued on specially constructed, portable ‘benches’

beadcord-related calculations
beadcord-related calculations

Beads are distinguished, one from the other, by shape, texture and even by how cold or warm they feel depending on the material from which they are made. The variety of materials used is consequently great: shell, amber, semi-precious stones, metals. The resulting jewelled and multicoloured strands utterly confuse the sighted

Beads used to encode particularly secret texts are often subtly shaped, and textured so that even the Wise have to imbibe haptic increasing drugs to read them

beadcord reels
a beadcord reel

A reel is essentially a large wooden bobbin [about the size of a human head], very much like those we use for thread. Beadcord reels are hollow, allowing them to be ‘threaded’ on to the spindles of beadcord ‘benches’

Beadcord reels contain books, treatises, codicils and all other manner of ‘written’ material that the Wise maintain in their Library

beadcord chairs
beadcord chair

Chairs located in the Library have a spindle on one arm upon which a reel can be placed and from which its beadcord can be spooled for reading

beadcord benches

Beadcord benches organise the 30,000 or so reels constituting the Library of the Wise into a coherent corpus

Each bench is a chest that, when open, sits upon its lid. The bench itself has ten spindles, eight of which can each hold up to three reels. The two ‘free’ spindles are used to move reels from one spindle to another as a way of giving access to the various reels in the lower two positions in a stack

beadcord benches open and closed

Lengths of beadcord hang from hooks around the chest, providing a ‘feelable’ index to the reels held on the corresponding spindle

When the lid is not being used as a base for the bench, it can be used to cover the spindles thus sealing the chest and protecting the reels during transit

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