Chapter: Gods’ Tears

Information relevant to the 7th chapter of The Chosen

the Halls of Thunder

The Halls of Thunder are a complex of palace caverns cut high into the rock of the Pillar of Heaven. It is here that the God Emperor, the court and the rest of the House of the Masks retire during the summer months to escape the heat in the crater below—they are the Eyries of the House of the Masks

The predominant aspect of the Halls is the ceremonial axis, running southwest to northeast, corresponding to the route the Rains take from the southern seas across the Guarded Land to Osrakum

Most of the main structures lie along this axis or to either side of it.

Beginning from the Creation Window in the southwest, there is a progression of: the Thronehall, the Stairs of the Approach, the Chamber of the Three Lands (where the Election of a God-Emperor is conducted), the Encampment of the Seraphim and culminating in the Sunhold and the Amber Window that lets light in from the northeast.

original design for the Halls of Thunder

The first diagram shows my initial conception for the Halls of Thunder, and includes all the structures listed above. Note the passage connecting the gallery around the Chamber of the Three Lands to the head of the Rainbow Stair to the northwest, which is how Carnelian first enters the Halls. Shown also are the horseshoe of chambers cut into the whole of the northeast end of the Pillar of Heaven. The small diagram in the lower lefthand side shows the door to the Sunhold

revised plan for the Halls of Thunder

The second diagram was a necessary refinement of the scheme that was forced on me once I calculated how large the Encampment of the Seraphim had to be to accommodate the Chosen. Additionally, I had, by then, a much better understanding of how the northeastern end of the Encampment interfaces with the Sunhold in the east, with access to the chambers used by Carnelian and the rest of the Chosen, and that now runs only along the northern face of the Pillar of Heaven

Note also the more precise articulation of the Chamber of the Three Lands with its moat and the bridges that cross it. Also the extra stairs off the second landing of the Stairs of the Approach, leading on the southeast to the chambers used by the House of the Masks (including the Dreamchamber), and in the northwest to those used by the Wise

the faces of the Wise
a Sapient of the Wise
the Dreamchamber
the God Emperor’s dreamchamber

When Carnelian meets the God Emperor Kumatuya—They are lying between the Twin Gods—spreadeagled on the jade of the Green God and beneath an image of the Black God—surrounded by Sapients and ministered to by others, chief amongst them the Grand Sapient Immortality

The Wise use the God Emperor as an instrument of divination. The God Emperor’s pulse is monitored and its beat is transferred down to the Turtle’s Voice—the stone bell hanging in the Chamber of the Three Lands—from where it echoes throughout the Halls of Thunder

Syblings

towards syblings
towards syblings

In this very early drawing, syblings were already emerging from my unconscious

Syblings are conjoined (‘Siamese’) twins produced deliberately by the Wise to provide the Imperial House with guards and other servants who are symbolic of the Twin Gods. Those who are suitable are recruited into the God Emperor’s personal Guard, an elite formation among the Sinistral Ichorians.

The left of a sybling pair is identified with the Black God: the right is identified with the Green God. To mark this, the left half of a sybling pair has their skin thickly tattooed and is blinded

Chapter: Syblings

Information relevant to the 6th chapter of The Chosen

the Pillar of Heaven
the Pillar of Heaven

The Pillar of Heaven is the remains of the last volcanic eruption at Osrakum. A vast cinder cone, eroded over aeons, leaving only the basaltic intrusion of the main vent. This structure actually consists of two pipes ‘welded’ together, that reach a height of 2500m above the level of the Skymere

first conception of the Pillar of Heaven

This sketch shows my initial conception of the Pillar of Heaven that had a small lake set into its summit. This lake fed a series of waterfalls that cascaded down the Pillar, in what later became the Rainbow Stair. At this point I conceived of the Halls of Thunder as being built into the cliffs overlooking this lake. Both these and the summit lake were discarded

The final form the Pillar took is shown in the first diagram—and can also be seen in the model I made of Osrakum. It is based on Devil’s Tower in Wyoming— that, incidentally, was the mountain playing a central role in Close Encounters of the Third Kind.

The Pillar of Heaven, at the heart of the crater, dominates Osrakum. Close to its summit it has been hollowed to form the caves and chambers known as the Halls of Thunder. It is here that the God Emperor and the rest of the House of the Masks retire from the summer heat. In this respect, the Halls of Thunder perform the same function for the Imperial House as do the various eyries of the other Houses of the Chosen. The Halls of Thunder are reached from the Labyrinth by means of the Rainbow Stair

the Halls of Thunder

The Halls of Thunder are a complex of palace caverns cut high into the rock of the Pillar of Heaven. It is here that the God Emperor, the court and the rest of the House of the Masks retire during the summer months to escape the heat in the crater below—they are the Eyries of the House of the Masks

The predominant aspect of the Halls is the ceremonial axis, running southwest to northeast, corresponding to the route the Rains take from the southern seas across the Guarded Land to Osrakum

Most of the main structures lie along this axis or to either side of it.

Beginning from the Creation Window in the southwest, there is a progression of: the Thronehall, the Stairs of the Approach, the Chamber of the Three Lands (where the Election of a God-Emperor is conducted), the Encampment of the Seraphim and culminating in the Sunhold and the Amber Window that lets light in from the northeast.

original design for the Halls of Thunder

The first diagram shows my initial conception for the Halls of Thunder, and includes all the structures listed above. Note the passage connecting the gallery around the Chamber of the Three Lands to the head of the Rainbow Stair to the northwest, which is how Carnelian first enters the Halls. Shown also are the horseshoe of chambers cut into the whole of the northeast end of the Pillar of Heaven. The small diagram in the lower lefthand side shows the door to the Sunhold

revised plan for the Halls of Thunder

The second diagram was a necessary refinement of the scheme that was forced on me once I calculated how large the Encampment of the Seraphim had to be to accommodate the Chosen. Additionally, I had, by then, a much better understanding of how the northeastern end of the Encampment interfaces with the Sunhold in the east, with access to the chambers used by Carnelian and the rest of the Chosen, and that now runs only along the northern face of the Pillar of Heaven

Note also the more precise articulation of the Chamber of the Three Lands with its moat and the bridges that cross it. Also the extra stairs off the second landing of the Stairs of the Approach, leading on the southeast to the chambers used by the House of the Masks (including the Dreamchamber), and in the northwest to those used by the Wise

the Stairs of the Approach

The Stairs of the Approach link the centre of the Halls of Thunder to the complexes of chambers used by the House of the Masks and the Wise. They consist of three, precipitous flights of steps each leading up to a landing. The final landing terminates at the Iron Door that opens into the Thronehall. The Stairs are flanked by colossal idols of the many avatars of the Twin Gods

plan of the 2nd landing

The first diagram shows the second landing. It is set about with thrones for the various representatives of the Three Powers. This landing is used for conferences between the Powers. From here, branch stairs give access to the chambers of the Wise as well as a further entry into the palaces of the House of the Masks

stairs of the approach calculations

The second diagram shows a side view of the Stairs. I went to such elaborate lengths because I wanted to make sure that, though it was impossible to see any of the landings from the ground, or while on any of the flights of steps [positions A, D, G & K], that it was nevertheless possible to see all the way to the Iron Door from within the Chamber of the Three Lands [position X]. The inability to see a platform to which a stair climbs is true of Mesoamerican pyramids—so that those climbing the steps appear to be climbing into the sky

Note: position A corresponds to the outer wall of the Chamber of the Three Lands.

Chapter: Earth and Sky

Information relevant to the 5th chapter of The Chosen

the Labyrinth
Isle in Osrakum

Lying within the Yden, the Labyrinth covers the ridge connecting the Plain of Thrones to the Pillar of Heaven. It consists of an immense, hypostyle hall in which each column is a mausoleum for a past God Emperor, Empress or other important personage from the House of the Masks; there are over one thousand of these column mausolea. Originally they were free standing; it was only later that they were spanned by arches, and the whole structure roofed over. The Halls of Rebirth are partially built into the south-western wall of the Plain of Thrones but they also spill into the Labyrinth

Labyrinth lying between the Plain of Thrones and the Pillar of Heaven

The two depressions that ‘nip’ the cross-section of the Pillar of Heaven contain the only ways by which it can be climbed. The north-western depression contains the Rainbow Stair

the Pillar of Heaven
the Pillar of Heaven

The Pillar of Heaven is the remains of the last volcanic eruption at Osrakum. A vast cinder cone, eroded over aeons, leaving only the basaltic intrusion of the main vent. This structure actually consists of two pipes ‘welded’ together, that reach a height of 2500m above the level of the Skymere

first conception of the Pillar of Heaven

This sketch shows my initial conception of the Pillar of Heaven that had a small lake set into its summit. This lake fed a series of waterfalls that cascaded down the Pillar, in what later became the Rainbow Stair. At this point I conceived of the Halls of Thunder as being built into the cliffs overlooking this lake. Both these and the summit lake were discarded

The final form the Pillar took is shown in the first diagram—and can also be seen in the model I made of Osrakum. It is based on Devil’s Tower in Wyoming— that, incidentally, was the mountain playing a central role in Close Encounters of the Third Kind.

The Pillar of Heaven, at the heart of the crater, dominates Osrakum. Close to its summit it has been hollowed to form the caves and chambers known as the Halls of Thunder. It is here that the God Emperor and the rest of the House of the Masks retire from the summer heat. In this respect, the Halls of Thunder perform the same function for the Imperial House as do the various eyries of the other Houses of the Chosen. The Halls of Thunder are reached from the Labyrinth by means of the Rainbow Stair

the Rainbow Stair

The Rainbow Stair is a staircase cut into the rock of the Pillar of Heaven, in a depression running up its north-western face. Its name derives from the way it is paved, as is described in The Chosen:

“steps striped with red chalcedony and amber, gold, jade, turquoise and lapis blue and, where they touched the Pillar, bordered by a band of amethyst”

The Chosen believe rainbows link earth and sky. This is why the God Emperor, and others of the House of the Masks, wear a vertical rainbow strip as part of their heraldry. The Rainbow Stair connects the earth of the Labyrinth with the Halls of Thunder cut high into the Pillar of Heaven. These halls are believed to be in the sky

various ‘landings’ of the Rainbow Stair

These three diagrams show sections of the Rainbow Stair as it zig-zags 2000m up the face of the Pillar of Heaven. The lowest diagram shows the steps rising from the ground. The middle diagram shows a portion of the Stair (in which a scene from The Chosen is enacted) that is bordered on its northern edge by a narrow lake, and on its southern edge by wayhouses. These wayhouses are caverns cut into the rock in which the traffic going up and down the Stair can shelter for the night. The topmost diagram shows the termination of the Stair at the gates to the Halls of Thunder

Chapter: Into the Labyrinth

Coomb Suth
a map of Coomb Suth

Coomb Suth is Carnelian’s ancestral home. The map shows the palaces set into the floor of the coomb. Carved high into the Sacred Wall above the floor of the coomb are the upper palaces or Eyries where the Suth escape the summer heat

The lower palaces of House Suth are built on a curl of land forming the floor of a semi-circular coomb or valley that is open to the Skymere along its south-eastern edge. An idea of how large is this domain can be gleaned by comparing it with the ‘nose’ like structure, shown in the bottom right hand corner—the Hold drawn to the same scale

Much of the available land in the coomb is built upon. The greater part is taken up by an intricate complex of halls and courts organized to provide interlocking spaces that become increasingly more private as one moves towards their centre. There are also public spaces and those dedicated to each of the various lineages as marked. Also shown is the Forbidden House where the women of House Suth are sequestered

The coomb is reached by means of either the Visitor’s Quay, the Private Quay—used exclusively by the Chosen members of the House—and another quay that is used by members of the household, and to receive goods and materials

The north-eastern part of the coomb is taken up with buildings given over to the household and the many artisans required to run and maintain so many structures. A barracks for the tyadra is located beside the court through which the palace complex is entered. Also shown is the beginning of the stairs that lead up to the Eyries

the Kharon and their bone boats
a Kharon ferryman

The Kharon are a specialized caste in Osrakum, living in family units in boathouses on the outer slopes of the Ydenrim, as well as the shores of the cone that walls in the Plain of Thrones. These family units vary in size. The smallest may have but a single boat, the largest many. The kharon mate exclusively among themselves

A Kharon child has its right eye plucked out at birth

A Kharon mask is made of ivory or bone. These masks show a face in right-profile. Reading this as one would a glyph gives the impression that the steersman is gazing into the future

The first drawing depicts a steersman wearing the characteristic headdress: a nest of bone fragments at the heart of which is located a turtle shell—a symbol for the sky

Kharon bone boats

The second diagram shows rough sketches of the bone boats with which the Kharon ferry people back and forth across the Skymere. A galley with extremely tall prow and stern posts, a bone boat is propelled by oarsmen—more Kharon rowing beneath the deck. A bone boat is constructed and maintained from the bones of the dead of the family that operate it. Kharon are bound to their ancestral vessels in life and death

Coomb Imago
the palaces in Coomb Imago
the palaces in Coomb Imago

I made these sketches to give me a clearer idea of the setting of the scene in The Chosen in which Carnelian goes by bone boat to Coomb Imago to visit Jaspar. For scale, Carnelian is shown standing before the steps

The first sketch shows the approach to the coomb, a cleft in the Sacred Wall:

“They rounded a promontory into a deep coomb bay. An outcrop swung past the starboard bow and a view opened into an inlet whose upper reaches were filled with a dazzling avalanche of sculpted stone. Terrace piled on terrace. Spires and towers frowned and stared. Impaled giants disembowelled balconies, their skin poxed with windows. Terraces jutted out over the water held aloft by man-shaped buttresses up to their waists in the lake.”

note: the caryatid colonnade at the base of the palace that is the front of the atrium.

the entry to the Coomb Imago palaces
the entry to the Coomb Imago palaces

The second sketch shows the entry into the palace lying at the back of the atrium:

“As the boat came to rest, he squinted into the cavernous atrium framed by their shins. He disembarked and walked round a lichened foot and column leg. From the gloom emerged a wall of crowding Masters, tall as trees. In their midst was a doorway that even they could have entered without stooping. It gave onto a flight of steps flanked by oily mosaics. He ran his hand over the amber and jade and gazed up.”

Sapients of the Wise
a Sapient mask
a Sapient mask

The Wise are the third Power of the Great Balance. It is they who administer the Commonwealth as well as enforcing the statutes of the Law-that-must-be-obeyed

the Plain of Thrones
a plan of the Plain of Thrones

The Plain of Thrones is a smaller volcanic crater located on the Isle lying in the midst of the Skymere in Osrakum. This name comes from the tier of thrones set into the Umbilicus (that used to be called the ‘hollow pyramid’)—a hollow in the south-western wall, where the Chosen gather to witness the homage of the tributaries on the plain below, during the ceremony of the Rebirth. It is here that the Apotheosis of a new God Emperor is held

The plan shows the main features of the Plain of Thrones. At its heart is the Stone Dance of the Chameleon, a circle of calendrical stones upon which is inscribed the Law-that-must-be-obeyed. Further to the south-west lies the large rectangular space beneath the thrones hollow on which the tributaries gather to celebrate the Rebirth. On one side are the bronze cages in which are put the flesh-tithe children. The ‘crinkled’ edge indicates where the frieze of tomb guardian colossi are cut into the stone wall of the plain

view on entering the Plain of Thrones

This view of the south-western end of the Plain of Thrones shows a part of the frieze of colossi at the centre of which is the door into the Labyrinth (marked in the drawing as the ‘Sacred Door’, but named in the book as the ‘Forbidden Door’)

Above this is the Umbilicus—a triangular hollow in which are located the thrones for the Chosen. That of the God Emperor lying at its apex. The terraces of the Halls of Rebirth (the Lower Palace) run to either side

Rising up beyond the mountainous wall of the plain is the massive column of rock, the Pillar of Heaven

one of the colossal tomb guardians

I have included a rough sketch I made of one of the guardian colossi to show its scale. Between its legs lies the door to a tomb for one of the Houses of the Chosen

the Stone Dance of the Chameleon
Stone Dance of the Chameleon in the Plain of Thrones
Stone Dance of the Chameleon in the Plain of Thrones

The Stone Dance of the Chameleon is a circle of calendrical stones located at the centre of the Plain of Thrones. The Dance of the Chameleon is a Quyan term indicating the passage of the seasons. The Stone Dance of the Chameleon is synonymous with ‘calendar’. It is on these stones that is carved the Law-that-must-be-obeyed.

plan of the Stone Dance of the Chameleon

The Stone Dance consists of three concentric rings of stones: the 12 calendrical stones, the 12 ‘ghost’ stones and the more numerous commentary stones. There are also five pairs of gate stones acting as symbolic doorways into the system.

The following description is from The Chosen:

“Within the outer ring of those monoliths were two more rings, one within the other. Most were the colour of a stormy sky, but the innermost ring looked freshly painted with blood. Between the outermost ring and the inner ones, the ground was slabbed, mosaiced, ridged or spotted with cobbles.”

Chapter: At Home

Information relevant to the 3rd chapter of The Chosen

Chosen coombs
formation of coombs in the Sacred Wall

Coombs are valleys eroded into the inner face of the Sacred Wall. These are the many indentations that can be seen in the model of Osrakum. The diagrams above show cross-sections of the Sacred Wall showing coombs and how they interact with the water of the Skymere

The Great and the Lesser Chosen have their palaces and gardens built into these coombs. Only the highest Houses of the Great possess a whole coomb to themselves

Coomb Suth
a map of Coomb Suth

Coomb Suth is Carnelian’s ancestral home. The map shows the palaces set into the floor of the coomb. Carved high into the Sacred Wall above the floor of the coomb are the upper palaces or Eyries where the Suth escape the summer heat

The lower palaces of House Suth are built on a curl of land forming the floor of a semi-circular coomb or valley that is open to the Skymere along its south-eastern edge. An idea of how large is this domain can be gleaned by comparing it with the ‘nose’ like structure, shown in the bottom right hand corner—the Hold drawn to the same scale

Much of the available land in the coomb is built upon. The greater part is taken up by an intricate complex of halls and courts organized to provide interlocking spaces that become increasingly more private as one moves towards their centre. There are also public spaces and those dedicated to each of the various lineages as marked. Also shown is the Forbidden House where the women of House Suth are sequestered

The coomb is reached by means of either the Visitor’s Quay, the Private Quay—used exclusively by the Chosen members of the House—and another quay that is used by members of the household, and to receive goods and materials

The north-eastern part of the coomb is taken up with buildings given over to the household and the many artisans required to run and maintain so many structures. A barracks for the tyadra is located beside the court through which the palace complex is entered. Also shown is the beginning of the stairs that lead up to the Eyries

The carved pebble beach—where Carnelian comes ashore in The Chosen—is shown, as well as the garden he crosses to enter the palaces

Coomb Suth Eyries
a rough topography of the strata of the Eyries

The Eyries are summer palaces set high into the Sacred Wall where the Suth can escape the summer heat. It consists of a series of ‘stratum’, set one above the other, and connected by stairs [shown as wiggly lines] cut into the rock face. Each stratum is made up of numerous caverns carved into the Sacred Wall

The Suth Eyries are typical of those cut into the coombs of other Houses. Strata reflect the power structures in the House, so that the first ones reached provide the barracks for the tyadra; climbing higher, is to reach the accommodation for ever higher-ranking lineages

The Suth Forbidden House is located most remotely of all

Chapter: A Stranger in Paradise

Information relevant to A Stranger in Paradise, the 2nd chapter of The Chosen

the Valley of the Gate
a map of the Valley of the Gate

This is a map of the Valley of the Gate—not only the largest coomb in the Sacred Wall, but also the mouth of the Canyon of the Three Gates as it opens into the crater of Osrakum

On the left, the throat of the valley is closed by the Black Gate. The valley itself is filled with hexagonal columns of black basalt. The Valley of the Gate connects to the Isle by means of the Great Causeway. To either side of this, the Valley descends to the Skymere by two flights of Turtle Steps

Sapients of the Wise
a Sapient mask
a Sapient mask

The Wise are the third Power of the Great Balance. It is they who administer the Commonwealth as well as enforcing the statutes of the Law-that-must-be-obeyed

the Kharon and their bone boats
a Kharon ferryman

The Kharon are a specialized caste in Osrakum, living in family units in boathouses on the outer slopes of the Ydenrim, as well as the shores of the cone that walls in the Plain of Thrones. These family units vary in size. The smallest may have but a single boat, the largest many. The kharon mate exclusively among themselves

A Kharon child has its right eye plucked out at birth

A Kharon mask is made of ivory or bone. These masks show a face in right-profile. Reading this as one would a glyph gives the impression that the steersman is gazing into the future

The first drawing depicts a steersman wearing the characteristic headdress: a nest of bone fragments at the heart of which is located a turtle shell—a symbol for the sky

Kharon bone boats

The second diagram shows rough sketches of the bone boats with which the Kharon ferry people back and forth across the Skymere. A galley with extremely tall prow and stern posts, a bone boat is propelled by oarsmen—more Kharon rowing beneath the deck. A bone boat is constructed and maintained from the bones of the dead of the family that operate it. Kharon are bound to their ancestral vessels in life and death

a bone boat as imagined by Mark Harrison
US edition of The Chosen ©Mark Harrison
cover of the US edition of The Chosen ©Mark Harrison

This is Carnelian and Jaspar on the kharon bone boat as imagined by Mark Harrison for the US edition of The Chosen with the twin peaks of the Pillar of Heaven rising in the background

Chosen coombs
formation of coombs in the Sacred Wall

Coombs are valleys eroded into the inner face of the Sacred Wall. These are the many indentations that can be seen in the model of Osrakum. The diagrams above show cross-sections of the Sacred Wall showing coombs and how they interact with the water of the Skymere

The Great and the Lesser Chosen have their palaces and gardens built into these coombs. Only the highest Houses of the Great possess a whole coomb to themselves

Coomb Suth
a map of Coomb Suth

Coomb Suth is Carnelian’s ancestral home. The map shows the palaces set into the floor of the coomb. Carved high into the Sacred Wall above the floor of the coomb are the upper palaces or Eyries where the Suth escape the summer heat

The lower palaces of House Suth are built on a curl of land forming the floor of a semi-circular coomb or valley that is open to the Skymere along its south-eastern edge. An idea of how large is this domain can be gleaned by comparing it with the ‘nose’ like structure, shown in the bottom right hand corner—the Hold drawn to the same scale

Much of the available land in the coomb is built upon. The greater part is taken up by an intricate complex of halls and courts organized to provide interlocking spaces that become increasingly more private as one moves towards their centre. There are also public spaces and those dedicated to each of the various lineages as marked. Also shown is the Forbidden House where the women of House Suth are sequestered

The coomb is reached by means of either the Visitor’s Quay, the Private Quay—used exclusively by the Chosen members of the House—and another quay that is used by members of the household, and to receive goods and materials

The north-eastern part of the coomb is taken up with buildings given over to the household and the many artisans required to run and maintain so many structures. A barracks for the tyadra is located beside the court through which the palace complex is entered. Also shown is the beginning of the stairs that lead up to the Eyries

The carved pebble beach—where Carnelian comes ashore in The Chosen—is shown, as well as the garden he crosses to enter the palaces

Chapter: The Three Gates

Information relevant to the 16th and last chapter of The Masters

the Wheel
the entrance to the Canyon of the Three Gates
colossi flanking the entrance to the Canyon of the Three Gates

A view of the mouth of the Canyon of the Three Gates as seen from the Wheel, showing the flanking colossi carved from the rock of the Sacred Wall itself. For scale, a mass of human figures is shown passing between the colossi

Having entered the Canyon, it is necessary to pass the Green, Blood and Black Gates before gaining entry into the crater of Osrakum itself

the Canyon of the Three Gates
the stretch of the Canyon from the Green to the Black Gates

The Canyon of the Three Gates is the only way in and out of the crater of Osrakum. It is a narrow defile, running between sheer, cliff walls. Three fortresses have been built along its length, the three ‘gates’: the Green Gate, the Red or Blood or Ichorian Gate, and the Black or Death Gate. The Cloaca—a channel cut anciently in the floor of the Canyon—allows excess water to be carried out of the lake that fills the crater of Osrakum

The diagram shows only the portion of the Canyon that lies between the Green and Black Gates and is not drawn to scale. The Red Caves lie between the Blood Gate and the Black Gate

the Green Gate
the western approach to the Green Gate

The Green Gate is the first of the Three Gates and is a curtain wall, running across the Canyon, the surface of which is covered in bronze spikes, so that the whole mass looks like an immense hedge. At the lower level, gates act as ‘airlocks’, where goods from the Outer World are transferred to the other side by Red Ichorians. Gates higher up, on either side, allow the leftway and the Lords’ Road to continue along the Canyon. The former allows messages to pass in and out of Osrakum: the latter is used by the Chosen.

The drawing also shows how the Cloaca passes under the Gate through grilles. A throng of people are shown for scale

a plan of the Green Gate fortress

The second drawing shows a plan of the Green Gate. Note the double set of gates—each consisting of three gates—that seal off, between them, two ‘airlocks’. It is by this means that ‘contamination’ from the outer world is kept out of Osrakum

the Blood Gate

The Blood Gate is the primary defence structure of the Canyon of the Three Gates and, as such, the primary defence of Osrakum. It is called the Ichorian Gate in Quya, but the Blood Gate in Vulgate, and is also called the Red Gate in both languages. Indeed, the fortifications themselves, as well as the systems that extend out in front of them, are painted the colour of fresh blood

As a defensive system, the Blood Gate is exceedingly sophisticated. The Cloaca branches around the main superstructure, rendering it a kind of island in the middle of the Canyon floor. Two bridges lead to the ‘killing field’ that spreads in front of the gates themselves. Any army having made it this far would be caught in a crossfire from not only the towers flanking the main gate, but from the watchtower rising at its rear

plan of the Blood Gate showing its setting in the Canyon

The actual gates are, by far, the most massive in the Three Lands, and there are two sets of them forming another ‘airlock’. It is here that are found the elaborate cleansing chambers that are provided for the Chosen so that they are not forced to endure the quarantine that the Wise insist on for others

Beyond the Blood Gate lie the Red Caves in which the ‘dragons’ of the Red Ichorians are stabled and where their main barracks are located

an early plan of the Blood Gate
the Black Gate
plan and front view of the Black Gate

The Black Gate, or Death Gate, stands at the narrowest point of the Canyon of the Three Gates where it enters the crater of Osrakum

Bells set into the Black Gate announce to the inhabitants of this hidden valley the entry of any Chosen

Chapter: Crossing the Wheel

Information relevant to the 15th chapter of The Masters

raised roads
plan, elevation and isometric of a raised road of the Guarded Land

This diagram shows a typical section of the raised roads that criss-cross the Guarded Land. For scale, I included a procession of four figures followed by a vehicle of some kind that can be seen moving along the road at the top left

It should be noted that, at the time I sketched this, my conception of watchtowers was not yet fully developed: here one is represented as a simple rectangular structure. The brazier producing smoke as a form of sending signals was later superseded by a heliograph

a study of traffic density on raised roads

This second diagram is a result of a study I did into the density of traffic on one of the ‘spoke’ roads leading to Osrakum. This is typical of some of the excesses that I got into when writing The Chosen (First Edition)—I wanted to know what the road might look like from a leftway. There is a subtle inference that can be drawn from the diagram that should become clear on completion of the Stone Dance

Guarded Land
detail from Three Lands map © Neil Gower

This detail of the Neil Gower map shows the Guarded Land plateau, with the Osrakum caldera at its heart, and shows the network of raised roads with their watchtowers. The road that runs around the edge of the plateau links cities—such as Nothnaralan and Makar—into the defensive system called the Ringwall. Each city is garrisoned by a legion; the cities in the interior are each garrisoned by two. The greatest city of all is the City at the Gates, lying as it does at the convergence of the road system just to the west of Osrakum. A network of tracks grids the whole of the Guarded Land; at every intersection of these tracks is a sartlar kraal

watchtowers
raised road with a watchtower rising beside it

The diagram above shows side views and a view from above of a standard watchtower. Each such tower stands guard on a gate controlling passage from one province into another through the wall that carries a leftway. Note the drawbridge that carries the leftway over the gateway below

Watchtowers are set at regular intervals along the raised roads of the Guarded Land. These towers and the high road—the leftway—that runs under their gaze, form not only the primary communications systems of the Commonwealth, but also provide the Wise with a ‘sensory grid’ with which they ‘see’ much of what goes on in the Guarded Land. In addition, each tower is garrisoned with enough auxiliaries to defend the gate over which each tower stands guard

The communication system has two distinct aspects. Messages can be carried as sealed despatches at furious speed along the leftway by couriers who obtain fresh aquar at each tower. Couriers, and what they carry, are protected by stringent codicils of the Law-that-must-be-obeyed.

Shorter and more critical messages are jumped from tower to tower by means of the heliographs during the day or, more slowly, by naphtha flares at night

A watchtower is often at the centre of an extensive stopping place, where the throngs travelling on the road below can make camp for the night

Watchtowers play an important part in the Stone Dance, and it was because of this that I felt the need to understand their exteriors and interiors so well

top storey and watchtower roof and ribs
top storey and watchtower roof and ribs

From the summit of a watchtower, six ribs curve up to hold aloft a platform at the centre of which is located a heliograph device. Naphtha, piped up the ribs, burns in flares to transmit signals at night when the heliograph cannot operate. The ribs branch up from either side of a keel beam. At the ends of the keel beam are two of the tower’s four deadman chairs: the other two hang from the upper ends of the middle ribs. Lookouts sitting in these chairs maintain an unsleeping scrutiny of the Guarded Land and the road below. The keel beam is embedded in the superstructure of the tower that consists of a number of floors: those above the level of the leftway are connected by ladders that can be raised by means of counterweights. Those below the level of the leftway are connected by ramps

Note the trapdoor in the roof that gives access down into the uppermost storey. Note also the staples climbing up the rib in the lower left (of the right hand plan) that gives access to a naphtha flare and to the heliograph platform. The left hand diagram shows the upper storey that provides accommodation for the staff of ammonites who operate the heliograph. It is these chambers that Carnelian, his father and the other Masters occupy each night on their journey to Osrakum

barracks storeys for watchtower garrison

This second page of floor plans shows the two storeys that are the barracks of the tower garrison

watchtower entry from the leftway

The third page of floor plans shows the storey of the tower that is level with the leftway. In the upper part of the diagram is a cistern. Corresponding to this—in the lower part of the diagram—is the ramp that leads down into the stables. A portcullis seals the entry from the leftway. Standing before this entrance is a monolith, the purpose of which is to make it impossible to use a battering ram against the portcullis. To the right of the portcullis you might be able to make out the faint sketch of an aquar as seen from above. I put this in so as to be able to more easily imagine what it would be like leading an aquar into this space. A small diagram on the right hand side of this page is a side view showing how the portcullis and its counterweights work. It also includes measurements for the heights of some of the storeys.

two of a watchtower’s stable levels

The fourth and final page of floor plans shows two of the three stable levels that are linked by ramps to the upper entrance—from the leftway. Various other mechanisms are lodged here that have to do with the operation of the portcullis, etc in the levels above. The lowest level of all is the uppermost diagram. Note that it too has a portcullis and a monolith set facing it. This gives direct access to the main carriageway of the raised road that runs along the foot of the wall carrying the leftway

the City at the Gates
the City at the Gates © Neil Gower

The City at the Gates is so named because it lies at the gates of Osrakum. Built on land reclaimed from the Gatemarsh, it has at its heart the great market of the Wheel, from which the five raised roads radiate out like spokes across the Guarded Land. The habitations of its almost three million citizens spread out along the causeways that carry the roads with their watchtowers

From the Wheel, the Canyon of the Three Gates leads into the crater of Osrakum

entering the Wheel
one of the gatehouses at the entry into the Wheel

The City at the Gates stretches out along the five roads that, emanating from the immense marketplace of the Wheel, spread out across the Guarded Land to its rim, the Ringwall. These roads are built on causeways rising from the Gatemarsh and its lake. Tenements line the roads—mudbrick towers studded with the ends of the beams that hold up the floors within

Shown also is the leftway, running to the right of the road in the diagram, with a number of human figures to show the scale

Entry into the Wheel is through massive gates sheathed with brass

views on entering the Wheel

I produced these sketches to better visualize Carnelian’s entry into the Wheel in The Masters. They are indicative of the exhaustive preparatory work that I used to do and that was strongly influenced by my working method in my—then recent—previous career as a designer of computer games. Each diagram is an accurate perspective drawing

view into the Wheel

The first sketch is what Carnelian can see as he approaches the gatehouses of the Wheel. The blue square is the projection plane. Note the Sacred Wall of Osrakum (seen through the buildings as if with x-ray vision) and the position of the sun and the shadow that it casts on the road on which Carnelian is riding

view back through the gatehouses when on the bridge

The second sketch shows the view looking back, when Carnelian is halfway across the bridge that spans the moat that surrounds the Wheel

view down into the moat when on the bridge

The third sketch shows a view from the same spot but looking down into the moat

Gradually I moved away from such excessive preparatory work. As I gained experience in the writing process, my research became increasingly light-footed. Today my reasearch process is more focused and lean

the Wheel
my original conception of the Wheel

Five great radial roads bring a constant flood of travellers from the rim of the Guarded Land to pour them finally into the Wheel: the greatest market of the Three Lands and the heart of the City at the Gates

More than 100 000 people can throng this vast plaza. Here all the world bring their goods to offer to the Masters in their Mountain. From the Wheel, the Canyon of the Three Gates leads up into Osrakum

The Wheel is moated and watered by the river that flows down the Canyon and that is the run-off from the Skymere lake filling the caldera of Osrakum. Water carriers ply a trade throughout the City, selling this water, considered precious from its association with the Masters. On their part, the Chosen see the run-off as their sewer

It is from this market that the criminal organization, the Brotherhood of the Wheel, take their name

my more complete understanding of the Wheel
my more complete understanding of the Wheel
the entrance to the Canyon of the Three Gates

A view of the mouth of the Canyon of the Three Gates as seen from the Wheel, showing the flanking colossi carved from the rock of the Sacred Wall itself. For scale, a mass of human figures is shown passing between the colossi

colossi flanking the entrance to the Canyon of the Three Gates

A view of the mouth of the Canyon of the Three Gates as seen from the Wheel, showing the flanking colossi carved from the rock of the Sacred Wall itself. For scale, a mass of human figures is shown passing between the colossi

Having entered the Canyon, it is necessary to pass the Green, Blood and Black Gates before gaining entry into the crater of Osrakum itself

Chapter: Plague Sign

Information relevant to the 14th chapter of The Masters

raised roads
plan, elevation and isometric of a raised road of the Guarded Land

This diagram shows a typical section of the raised roads that criss-cross the Guarded Land. For scale, I included a procession of four figures followed by a vehicle of some kind that can be seen moving along the road at the top left

It should be noted that, at the time I sketched this, my conception of watchtowers was not yet fully developed: here one is represented as a simple rectangular structure. The brazier producing smoke as a form of sending signals was later superseded by a heliograph

a study of traffic density on raised roads

This second diagram is a result of a study I did into the density of traffic on one of the ‘spoke’ roads leading to Osrakum. This is typical of some of the excesses that I got into when writing The Chosen (First Edition)—I wanted to know what the road might look like from a leftway. There is a subtle inference that can be drawn from the diagram that should become clear on completion of the Stone Dance

the Guarded Land
detail from Three Lands map © Neil Gower

This detail of the Neil Gower map shows the Guarded Land plateau, with the Osrakum caldera at its heart, and shows the network of raised roads with their watchtowers. The road that runs around the edge of the plateau links cities—such as Nothnaralan and Makar—into the defensive system called the Ringwall. Each city is garrisoned by a legion; the cities in the interior are each garrisoned by two. The greatest city of all is the City at the Gates, lying as it does at the convergence of the road system just to the west of Osrakum. A network of tracks grids the whole of the Guarded Land; at every intersection of these tracks is a sartlar kraal

watchtowers
raised road with a watchtower rising beside it

The diagram above shows side views and a view from above of a standard watchtower. Each such tower stands guard on a gate controlling passage from one province into another through the wall that carries a leftway. Note the drawbridge that carries the leftway over the gateway below

Watchtowers are set at regular intervals along the raised roads of the Guarded Land. These towers and the high road—the leftway—that runs under their gaze, form not only the primary communications systems of the Commonwealth, but also provide the Wise with a ‘sensory grid’ with which they ‘see’ much of what goes on in the Guarded Land. In addition, each tower is garrisoned with enough auxiliaries to defend the gate over which each tower stands guard

The communication system has two distinct aspects. Messages can be carried as sealed despatches at furious speed along the leftway by couriers who obtain fresh aquar at each tower. Couriers, and what they carry, are protected by stringent codicils of the Law-that-must-be-obeyed.

Shorter and more critical messages are jumped from tower to tower by means of the heliographs during the day or, more slowly, by naphtha flares at night

A watchtower is often at the centre of an extensive stopping place, where the throngs travelling on the road below can make camp for the night

Watchtowers play an important part in the Stone Dance, and it was because of this that I felt the need to understand their exteriors and interiors so well

top storey and watchtower roof and ribs
top storey and watchtower roof and ribs

From the summit of a watchtower, six ribs curve up to hold aloft a platform at the centre of which is located a heliograph device. Naphtha, piped up the ribs, burns in flares to transmit signals at night when the heliograph cannot operate. The ribs branch up from either side of a keel beam. At the ends of the keel beam are two of the tower’s four deadman chairs: the other two hang from the upper ends of the middle ribs. Lookouts sitting in these chairs maintain an unsleeping scrutiny of the Guarded Land and the road below. The keel beam is embedded in the superstructure of the tower that consists of a number of floors: those above the level of the leftway are connected by ladders that can be raised by means of counterweights. Those below the level of the leftway are connected by ramps

Note the trapdoor in the roof that gives access down into the uppermost storey. Note also the staples climbing up the rib in the lower left (of the right hand plan) that gives access to a naphtha flare and to the heliograph platform. The left hand diagram shows the upper storey that provides accommodation for the staff of ammonites who operate the heliograph. It is these chambers that Carnelian, his father and the other Masters occupy each night on their journey to Osrakum

barracks storeys for watchtower garrison

This second page of floor plans shows the two storeys that are the barracks of the tower garrison

watchtower entry from the leftway

The third page of floor plans shows the storey of the tower that is level with the leftway. In the upper part of the diagram is a cistern. Corresponding to this—in the lower part of the diagram—is the ramp that leads down into the stables. A portcullis seals the entry from the leftway. Standing before this entrance is a monolith, the purpose of which is to make it impossible to use a battering ram against the portcullis. To the right of the portcullis you might be able to make out the faint sketch of an aquar as seen from above. I put this in so as to be able to more easily imagine what it would be like leading an aquar into this space. A small diagram on the right hand side of this page is a side view showing how the portcullis and its counterweights work. It also includes measurements for the heights of some of the storeys.

two of a watchtower’s stable levels

The fourth and final page of floor plans shows two of the three stable levels that are linked by ramps to the upper entrance—from the leftway. Various other mechanisms are lodged here that have to do with the operation of the portcullis, etc in the levels above. The lowest level of all is the uppermost diagram. Note that it too has a portcullis and a monolith set facing it. This gives direct access to the main carriageway of the raised road that runs along the foot of the wall carrying the leftway

sartlar kraals
the sartlar kraals of the Guarded Land

There are countless sartlar kraals across the Guarded Land, each constructed to the specifications of the Wise. These kraal form a grid spreading out on either side of a raised road. In the diagram above, a part of this grid is shown and running along its right edge is just such a raised road. Note how the watchtowers, along with the transverse tracks they stand guard upon, form the corners and edges of large squares in the kraal grid

the vote to make Kumatuya God Emperor
the vote for Kumatuya’s election

This shows an analysis of the election to find a successor to the God Emperor Nuhuron; at issue, whether Ykoriana’s brother, Tyatxungo, should be elected, or her charismatic half-brother, Kumatuya, the favourite son of the deceased God Emperor—knowing that whoever wins will become her husband

For what follows, it might be useful to refer to the House of the Masks Family Tree (the button below)

Kumatuya’s faction has his own blood-rank three votes; those of his mother, Nurpayahras and almost half the votes of the Great of blood-rank two.

Tyatxungo’s faction has his own blood-rank four votes; those of Nayakarade, his mother (and that of Ykoriana); and more than half the votes of the Great of blood-rank two.

The huge disparity in votes between these two factions is down to Tyatxungo’s superior blood-rank. Kumatuya’s survival depends entirely on Ykoriana’s votes.

Ykoriana’s faction has her own blood-rank four votes; those of Tiye; a small number of the blood-rank two Great, and almost all the blood-rank one Great.

Tiye votes with Ykoriana because she wishes to punish her nephew Kumatuya, who it was who persuaded Nuhuron to give her daughter, Azurea, in marriage to Suth Sardian, his friend and lover—Azurea had then died giving birth to Carnelian. In return for her support, Ykoriana promised Tiye that she would not only hurt Kumatuya, but also Sardian

Note that Azurea’s death before the election deprived Suth of her 400 votes that he could have cast for Kumatuya

The analysis shows how Ykoriana held the balance of power in this election. Without the votes that she commands, Kumatuya will lose the election and with it his life

Note that, even though Ykoriana is not eligible to vote in the Clave, her faction still holds the balance of power there. This means that she effectively controls the votes cast by He-who-goes-before, though these votes are not shown in the analysis

the City at the Gates and the Gatemarsh
the City at the Gates © Neil Gower

The City at the Gates is so named because it lies at the gates of Osrakum. Built on land reclaimed from the Gatemarsh, it has at its heart the great market of the Wheel, from which the five raised roads radiate out like spokes across the Guarded Land. The habitations of its almost three million citizens spread out along the causeways that carry the roads with their watchtowers

From the Wheel, the Canyon of the Three Gates leads into the crater of Osrakum

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