Chapter: Windspeed

Information relevant to the 13th chapter of The Masters

Nothnaralan

Nothnaralan is Quyan for ‘the ladder to the sea’. This city was built by the Chosen as part of their conquest of the Naralan

a map of the city of Nothnaralan

This is where Carnelian and his companions come up onto the Guarded Land. It is in the semi-circular space, against the cliff edge, that they make their camp for the night.

raised roads
plan, elevation and isometric of a raised road of the Guarded Land

This diagram shows a typical section of the raised roads that criss-cross the Guarded Land. For scale, I included a procession of four figures followed by a vehicle of some kind that can be seen moving along the road at the top left

It should be noted that, at the time I sketched this, my conception of watchtowers was not yet fully developed: here one is represented as a simple rectangular structure. The brazier producing smoke as a form of sending signals was later superseded by a heliograph

a study of traffic density on raised roads

This second diagram is a result of a study I did into the density of traffic on one of the ‘spoke’ roads leading to Osrakum. This is typical of some of the excesses that I got into when writing The Chosen (First Edition)—I wanted to know what the road might look like from a leftway. There is a subtle inference that can be drawn from the diagram that should become clear on completion of the Stone Dance

the Guarded Land
detail from Three Lands map © Neil Gower

This detail of the Neil Gower map shows the Guarded Land plateau, with the Osrakum caldera at its heart, and shows the network of raised roads with their watchtowers. The road that runs around the edge of the plateau links cities—such as Nothnaralan and Makar—into the defensive system called the Ringwall. Each city is garrisoned by a legion; the cities in the interior are each garrisoned by two. The greatest city of all is the City at the Gates, lying as it does at the convergence of the road system just to the west of Osrakum. A network of tracks grids the whole of the Guarded Land; at every intersection of these tracks is a sartlar kraal

the watchtowers of the Guarded Land
raised road with a watchtower rising beside it

The diagram above shows side views and a view from above of a standard watchtower. Each such tower stands guard on a gate controlling passage from one province into another through the wall that carries a leftway. Note the drawbridge that carries the leftway over the gateway below

Watchtowers are set at regular intervals along the raised roads of the Guarded Land. These towers and the high road—the leftway—that runs under their gaze, form not only the primary communications systems of the Commonwealth, but also provide the Wise with a ‘sensory grid’ with which they ‘see’ much of what goes on in the Guarded Land. In addition, each tower is garrisoned with enough auxiliaries to defend the gate over which each tower stands guard

The communication system has two distinct aspects. Messages can be carried as sealed despatches at furious speed along the leftway by couriers who obtain fresh aquar at each tower. Couriers, and what they carry, are protected by stringent codicils of the Law-that-must-be-obeyed.

Shorter and more critical messages are jumped from tower to tower by means of the heliographs during the day or, more slowly, by naphtha flares at night

A watchtower is often at the centre of an extensive stopping place, where the throngs travelling on the road below can make camp for the night

Watchtowers play an important part in the Stone Dance, and it was because of this that I felt the need to understand their exteriors and interiors so well

top storey and watchtower roof and ribs
top storey and watchtower roof and ribs

From the summit of a watchtower, six ribs curve up to hold aloft a platform at the centre of which is located a heliograph device. Naphtha, piped up the ribs, burns in flares to transmit signals at night when the heliograph cannot operate. The ribs branch up from either side of a keel beam. At the ends of the keel beam are two of the tower’s four deadman chairs: the other two hang from the upper ends of the middle ribs. Lookouts sitting in these chairs maintain an unsleeping scrutiny of the Guarded Land and the road below. The keel beam is embedded in the superstructure of the tower that consists of a number of floors: those above the level of the leftway are connected by ladders that can be raised by means of counterweights. Those below the level of the leftway are connected by ramps

Note the trapdoor in the roof that gives access down into the uppermost storey. Note also the staples climbing up the rib in the lower left (of the right hand plan) that gives access to a naphtha flare and to the heliograph platform. The left hand diagram shows the upper storey that provides accommodation for the staff of ammonites who operate the heliograph. It is these chambers that Carnelian, his father and the other Masters occupy each night on their journey to Osrakum

barracks storeys for watchtower garrison

This second page of floor plans shows the two storeys that are the barracks of the tower garrison

watchtower entry from the leftway

The third page of floor plans shows the storey of the tower that is level with the leftway. In the upper part of the diagram is a cistern. Corresponding to this—in the lower part of the diagram—is the ramp that leads down into the stables. A portcullis seals the entry from the leftway. Standing before this entrance is a monolith, the purpose of which is to make it impossible to use a battering ram against the portcullis. To the right of the portcullis you might be able to make out the faint sketch of an aquar as seen from above. I put this in so as to be able to more easily imagine what it would be like leading an aquar into this space. A small diagram on the right hand side of this page is a side view showing how the portcullis and its counterweights work. It also includes measurements for the heights of some of the storeys.

two of a watchtower’s stable levels

The fourth and final page of floor plans shows two of the three stable levels that are linked by ramps to the upper entrance—from the leftway. Various other mechanisms are lodged here that have to do with the operation of the portcullis, etc in the levels above. The lowest level of all is the uppermost diagram. Note that it too has a portcullis and a monolith set facing it. This gives direct access to the main carriageway of the raised road that runs along the foot of the wall carrying the leftway

sartlar kraals
the sartlar kraals of the Guarded Land

There are countless sartlar kraals across the Guarded Land, each constructed to the specifications of the Wise. These kraal form a grid spreading out on either side of a raised road. In the diagram above, a part of this grid is shown and running along its right edge is just such a raised road. Note how the watchtowers, along with the transverse tracks they stand guard upon, form the corners and edges of large squares in the kraal grid

He-who-goes-before

This is an office to which the Clave—the ‘senate’ of the Great—appoints one of its number to be their voice. He-who-goes-before wears a mask whose right eye is rayed like the sun. He also wears the Pomegranate Ring that gives him control of the Three Gates of Osrakum and of the double Ichorian Legion—the Red Ichorians—that garrison them. In his official capacity, He-who-goes-before is shadowed by two lictors, one for each of the Ichorian legions; they carry the symbols of his rank and power. He-who-goes-before may use the Pomegranate Ring to cast the 800 votes that are the prerogative of voters of blood-rank 3

Chapter: The Great Sea Road

Information relevant to the 12th chapter of The Masters

the Naralan

The Naralan is the corridor of land connecting the Guarded Land with the northern sea. Two of the Cities of the Sea lie on the shore of the Naralan. The greatest of these is Thuyakalrul

the Naralan © Neil Gower

Access to the Guarded Land is up the cliff to Nothnaralan.

[In Quya, Naralan means: “towards the Sea”]

Nothnaralan

Nothnaralan is Quyan for ‘the ladder to the sea’. This city was built by the Chosen as part of their conquest of the Naralan

a map of the city of Nothnaralan

This is where Carnelian and his companions come up onto the Guarded Land. It is in the semi-circular space, against the cliff edge, that they make their camp for the night.

Chapter: The Purple Factory

Information relevant to the 11th chapter of The Masters

the Naralan

The Naralan is the corridor of land connecting the Guarded Land with the northern sea. Two of the Cities of the Sea lie on the shore of the Naralan. The greatest of these is Thuyakalrul

the Naralan © Neil Gower

Access to the Guarded Land is up the cliff to Nothnaralan.

[In Quya, Naralan means: “towards the Sea”]

Thuyakalrul
a map of Thuyakalrul © Neil Gower

Thuyakalrul is an immense ring of rock lying just off the coast of the Naralan, within which lies a harbour and into which the city of Thuyakalrul is set like a jewel into a ring

From Thuyakalrul, the Great Sea Road crosses a causeway to the mainland on its long journey to the Guarded Land.

Thuyakalrul’s wall contains a hollow harbour, connected to the Grand Harbour, around which is built the Tower in the Sea.

my original map of Thuyakalrul
the Tower in the Sea
sketch map of the Tower-in-the-Sea

This is a fortress formed in the rock wall of Thuyakalrul where there is a hollow containing open water and that connects to the Grand Harbour. Barans, can pass into this natural port from the Grand Harbour. Shiphouses cut around its edge, allow the barans to be drawn up out of the water. Storerooms, the barracks for the sailors, chambers suitable for Masters, as well as those used by the Legate of Thuyakalrul, have been hollowed out of the rock and are linked together by military stairs. The fortress is equivalent to those that are found in every city of the Guarded Land. The difference here is that its Legate controls a fleet of barans instead of huimur.

the West Gate
the West Gate of the Tower in the Sea

This is the gate of the Tower in the Sea that gives access to the strand lying to the west. Carnelian and his companions ride through this gate out towards the purple factory on their way to joiniung the Great Sea Road

In the top right is a plan of one of the military gates Carnelian passes on his way down to the West Gate

the purple factory
the ‘purple factory’ and its processes

These dye works lie in a valley a little west along the coast from Thuyakalrul. A purple dye—prized by the Chosen (and especially the Wise)—is extracted here from the rotting bodies of ammonite shellfish. This industrial process uses a system of vats that scale the sides of the valley. A river running down the valley, directed by sluices, flushes products and residues through a sequence of vats. Labour is supplied by sartlar. The resulting effluent, running into the sea, appears to be a river of blood

Chapter: Ranga Shoes

Information relevant to the 10th chapter of The Masters

the Naralan

The Naralan is the corridor of land connecting the Guarded Land with the northern sea. Two of the Cities of the Sea lie on the shore of the Naralan. The greatest of these is Thuyakalrul

the Naralan © Neil Gower

Access to the Guarded Land is up the cliff to Nothnaralan.

[In Quya, Naralan means: “towards the Sea”]

Thuyakalrul
a map of Thuyakalrul © Neil Gower

Thuyakalrul is an immense ring of rock lying just off the coast of the Naralan, within which lies a harbour and into which the city of Thuyakalrul is set like a jewel into a ring

From Thuyakalrul, the Great Sea Road crosses a causeway to the mainland on its long journey to the Guarded Land.

Thuyakalrul’s wall contains a hollow harbour, connected to the Grand Harbour, around which is built the Tower in the Sea.

my original map of Thuyakalrul
the Tower in the Sea
sketch map of the Tower-in-the-Sea

This is a fortress formed in the rock wall of Thuyakalrul where there is a hollow containing open water and that connects to the Grand Harbour. Barans, can pass into this natural port from the Grand Harbour. Shiphouses cut around its edge, allow the barans to be drawn up out of the water. Storerooms, the barracks for the sailors, chambers suitable for Masters, as well as those used by the Legate of Thuyakalrul, have been hollowed out of the rock and are linked together by military stairs. The fortress is equivalent to those that are found in every city of the Guarded Land. The difference here is that its Legate controls a fleet of barans instead of huimur.

Chapter: The Tower in the Sea

Information relevant to the 9th chapter of The Masters

the Naralan

The Naralan is the corridor of land connecting the Guarded Land with the northern sea. Two of the Cities of the Sea lie on the shore of the Naralan. The greatest of these is Thuyakalrul

the Naralan © Neil Gower

Access to the Guarded Land is up the cliff to Nothnaralan.

[In Quya, Naralan means: “towards the Sea”]

Thuyakalrul
a map of Thuyakalrul © Neil Gower

Thuyakalrul is an immense ring of rock lying just off the coast of the Naralan, within which lies a harbour and into which the city of Thuyakalrul is set like a jewel into a ring

From Thuyakalrul, the Great Sea Road crosses a causeway to the mainland on its long journey to the Guarded Land.

Thuyakalrul’s wall contains a hollow harbour, connected to the Grand Harbour, around which is built the Tower in the Sea.

my original map of Thuyakalrul
the Tower in the Sea
sketch map of the Tower-in-the-Sea

This is a fortress formed in the rock wall of Thuyakalrul around a hollow containing open water. Barans, can pass into this natural port from the Grand Harbour by means of a tunnel. Shiphouses, quarried into the rock around its edge, allow the barans to be fully drawn up out of the water. Storerooms, the barracks for the sailors, chambers suitable for Masters, as well as those used by the Legate of Thuyakalrul, have been hollowed out of the rock and are linked together by military stairs. The fortress is comparable to those that are found in every city of the Guarded Land; the difference here is that its Legate controls a fleet of barans instead of huimur.

Chapter: Trapped in Amber

Information relevant to the 8th chapter of The Masters

sketches and information about barans

A baran—one of the few uses of Quya that has been retained in the text of the Stone Dance—is a type of warship galley as shown in the first page of diagrams

constructional diagrams and calculations for barans

The diagram below shows how I derived this class of ships from a comparison with ancient oared warships—specifically, triremes and quinqueremes. Among other things, this allowed me to deduce speed and handling characteristics

barans compared with triremes & quinqueremes

Barans are formed into squadrons attached to one of the three Cities of the Sea of which the greatest, Thuyakalrul, has perhaps a hundred

Each baran has three masts and can also be driven by oars—for which purpose a complement of more than 400 sartlar is permanently maintained in the lower holds. The masts can be ‘shipped’—that is, lowered—to allow the vessel to be manoeuvred into confined spaces

The purpose of the barans is to keep the sea lanes free from pirates, so that the merchants of the Cities of the Sea can obtain the rare and exotic merchandise that the Masters covet and consume

the Naralan

The Naralan is the corridor of land connecting the Guarded Land with the northern sea. Two of the Cities of the Sea lie on the shore of the Naralan. The greatest of these is Thuyakalrul

the Naralan © Neil Gower

Access to the Guarded Land is up the cliff to Nothnaralan.

[In Quya, Naralan means: “towards the Sea”]

Thuyakalrul
a map of Thuyakalrul © Neil Gower

Thuyakalrul is an immense ring of rock lying just off the coast of the Naralan, within which lies a harbour and into which the city of Thuyakalrul is set like a jewel into a ring

From Thuyakalrul, the Great Sea Road crosses a causeway to the mainland on its long journey to the Guarded Land.

Thuyakalrul’s wall contains a hollow harbour, connected to the Grand Harbour, around which is built the Tower in the Sea.

my original map of Thuyakalrul

Chapter: Storms at Sea

Information relevant to the 7th chapter of The Masters

sketches and information about barans

A baran—one of the few uses of Quya that has been retained in the text of the Stone Dance—is a type of warship galley as shown in the first page of diagrams

constructional diagrams and calculations for barans

The diagram below shows how I derived this class of ships from a comparison with ancient oared warships—specifically, triremes and quinqueremes. Among other things, this allowed me to deduce speed and handling characteristics

barans compared with triremes & quinqueremes

Barans are formed into squadrons attached to one of the three Cities of the Sea of which the greatest, Thuyakalrul, has perhaps a hundred

Each baran has three masts and can also be driven by oars—for which purpose a complement of more than 400 sartlar is permanently maintained in the lower holds. The masts can be ‘shipped’—that is, lowered—to allow the vessel to be manoeuvred into confined spaces

The purpose of the barans is to keep the sea lanes free from pirates, so that the merchants of the Cities of the Sea can obtain the rare and exotic merchandise that the Masters covet and consume

the Northern Sea

a detail from the Three Lands map showing the stretch of sea that the black ship must cross to bring Carnelian and his companions from the Hold to Thuyakalrul

a map of the northern sea
a map of the northern sea

Chapter: Dreaming

Information relevant to the 6th chapter of The Masters

barans

A baran—one of the few uses of Quya that has been retained in the text of the Stone Dance—is a type of warship galley as shown in the first page of diagrams

constructional diagrams and calculations for barans

The diagram below shows how I derived this class of ships from a comparison with ancient oared warships—specifically, triremes and quinqueremes. Among other things, this allowed me to deduce speed and handling characteristics

barans compared with triremes & quinqueremes

Barans are formed into squadrons attached to one of the three Cities of the Sea of which the greatest, Thuyakalrul, has perhaps a hundred

Each baran has three masts and can also be driven by oars—for which purpose a complement of more than 400 sartlar is permanently maintained in the lower holds. The masts can be ‘shipped’—that is, lowered—to allow the vessel to be manoeuvred into confined spaces

The purpose of the barans is to keep the sea lanes free from pirates, so that the merchants of the Cities of the Sea can obtain the rare and exotic merchandise that the Masters covet and consume

the Northern Sea

a detail from the Three Lands map showing the stretch of sea that the black ship must cross to bring Carnelian and his companions from the Hold to Thuyakalrul

a map of the northern sea
a map of the northern sea
predicted voting in the Election for the new God Emperor
predicted votes when Aurum leaves Osrakum

When Aurum and his party left Osrakum to set off on their journey to find Suth across the Northern Sea, this was how the voting was expected to go in the election of a new God Emperor—Ykoriana’s faction is heading towards an outright win for her favoured candidate, Molochite—with a margin of more than 1000 votes. Even should Imago’s faction vote against her, she would win with a comfortable margin of 160. Note, however, that in spite of this, Aurum’s faction is dominant in the Clave—which is what allows him to have Suth elected He-who-goes-before

Chapter: The Black Ship

Information relevant to the 5th chapter of The Masters

a map of the Hold
the Hold on the Isle of Golden Trees

The Hold is a fortress built on the shore of the Isle of Golden Trees, an island in the far north where Carnelian and his father, the Ruling Lord Suth, live in exile with their household

barans—the black ship

A baran—one of the few uses of Quya that has been retained in the text of the Stone Dance—is a type of warship galley as shown in the first page of diagrams

constructional diagrams and calculations for barans

The diagram below shows how I derived this class of ships from a comparison with ancient oared warships—specifically, triremes and quinqueremes. Among other things, this allowed me to deduce speed and handling characteristics

barans compared with triremes & quinqueremes

Barans are formed into squadrons attached to one of the three Cities of the Sea of which the greatest, Thuyakalrul, has perhaps a hundred

Each baran has three masts and can also be driven by oars—for which purpose a complement of more than 400 sartlar is permanently maintained in the lower holds. The masts can be ‘shipped’—that is, lowered—to allow the vessel to be manoeuvred into confined spaces

The purpose of the barans is to keep the sea lanes free from pirates, so that the merchants of the Cities of the Sea can obtain the rare and exotic merchandise that the Masters covet and consume

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